Pixelocybe

  • Compatibility After Effects
    Please check exact version compatibility under the "COMPATIBILITY" tab below
  • Compatibility Premiere
    Please check exact version compatibility under the "COMPATIBILITY" tab below

Author: Satori

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Price:
$29.99
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Quick Overview

Now with MFR & M1 support + new Channels and Mosaic Curve options. A healthy dose of trippy visuals for your pixels. Pixelocybe is a hybrid mosaic/displacement filter with a flexible two input pipeline.

How it works

Pixelocybe is a dynamic mosaic filter, which produces mosaic blocks per pixel depending on its luminosity or the luminosity of the input layer. The result is much trippier than in sounds. One of the most powerful features of the plugin is that it accepts a second layer as an input. This allows you to pipe any inputs or filters into Pixelocybe, creating endless combinations.

Here's a visual demonstration how a video looks like when combined by various shades of black and white, the original video and the original video with gaussian blur applied.

Available parameters rundown

  • Channels allow you to specify which color channels should the effect be applied to.
    • Luma - the effect is applied to all channels equally using the overall luminance of a pixel.
    • RGB - the effect is applied on each of the RGB components separately.
    • Red, Green, Blue, Alpha - affects just the selected channel.
  • Intensity Source - optional, allows you to pick a different layer as an input for the plugin. The pixelation effect is applied using the layer pixels' intensity, hence the name. Don't forget to check Effects & Masks if you plan to use effects on the input layer. When set to "None", the current layer is used as an input for the effect.
  • Mosaic Width/Height - defines the maximum block width/height of the mosaic.
  • Shading - shades long stretches of the same luminosity and generally smooths out the image. The shading can be applied horizontally, vertically, or on both axes.
  • Mosaic Curve Type - this is what Pixelocybe uses to map input pixel luminosity to the resulting mosaic distortion. See the manual (downloaded with the plugin) for a more detailed explanation.
  • Mosaic Curve Phase - offsets the curve by a set amount of degrees.
  • Curve Smoothness - helpful for smoothly connecting the beginning and the end of discontinuous curves (linear ramps and exponentials) or smoothing out a triangular curve.
  • Curve Floor - defines the minimum mosaic distortion.
  • Curve Graph - visualizes the curve mapping for your convenience.
    (not available in CC2014 or earlier)
  • Offset Horizontal/Vertical - offsets where the mosaic intensity is read from horizontally and vertically.
  • Transparency makes parts of the image transparent, useful for quick keying and doing transitions.
    • Transparency Below/Above - pixels below/above this luminosity become transparent
    • Transparency Phase - offsets where the above two parameters start and finish, similar to Mosaic Curve Phase.
    • Transparency Smoothing - is useful for smoothing out sharp transitions between transparent and opaque areas of the image, when transparency options are in use.
 ▪ Platforms
 Microsoft Windows
 macOS Intel
 macOS Apple Silicon
 
 ▪ Applications  Versions
 After Effects CS6 - 2023
 Premiere Pro CS6 - 2023
 
 ▪ Features
 Multi-Frame Rendering
 Utilizing GPU
After Effects 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6
Premiere 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6
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