Split Blur
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Compatibility After Effects Please check exact version compatibility under the "COMPATIBILITY" tab below
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Compatibility Premiere Please check exact version compatibility under the "COMPATIBILITY" tab below
How it works
The effect splits the image into multiple blended copies of itself. The distance of the splits is dynamically calculated according to the luminosity of each pixel and can be modulated in many ways. Split Blur looks like a regular gaussian blur on small blur levels, but gradually transforms into a unique kaleidoscopic image split with greater distances.

Available parameters rundown
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Channels - allows you to specify which color channels should the effect be applied to.
- Luma - the effect is applied to all channels equally using the overall luminance of a pixel.
- RGB - the effect is applied on each of the RGB components separately.
- Red, Green, Blue, Alpha - affects just the selected channel.
- Intensity Source - the splitting effect is calculated using the image itself by default, but you can provide a completely different layer/track, as an input, for unconventional results. If the secondary layer has different dimensions, it's stretched to match the primary layer.
- Blur Level - the strength of the blur effect - ie. the maximum distance of split pixels from the origin pixel.
- Split Count - how many copies the image should be split into. The splits are spaced out evenly on a circle around the original image.
- Splits Rotation - changes the angle of the splits.
- Curve - specifies how the pixel luminosity is mapped to blur distance. (details in the manual)
- Curve Phase - offsets the curve by a set amount of degrees. (details in the manual)
- Curve Smoothness - helpful for smoothly connecting the beginning and the end of discontinuous curves (linear ramps and exponentials) or smoothing out a triangular curve.
- Curve Floor - defines the minimum split distance.
- Curve Graph - visualizes the curve mapping for your convenience.
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Edge Mode - when the image is offset by the effect a number of pixels on the edges will always be missing, this specifies how they're filled in.
- Wrap - wraps around the image.
- Mirror - mirrors the edge pixels.
- Repeat Last - repeats the last edge pixel.
- Transparent - leaves the missing pixels empty.

PLATFORMS | |
Microsoft Windows | ✓ |
macOS Intel | ✓ |
macOS Apple Silicon | ✓ |
APPLICATIONS | VERSIONS | |
After Effects | ✓ | CS6 - 2023 |
Premiere Pro | ✓ | CS6 - 2023 |
FEATURES | |
Multi-Frame Rendering | ✓ |
Utilizing GPU | ✗ |
After Effects | 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6 |
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Premiere | 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6 |
1.1.1 (Current version) - May 3, 2022
- Fix of native Apple Silicon support for Adobe After Effects (beta)
- Aescripts framework v4.0.4 - Fixed "invalid format" error for floating licenses
- Aescripts framework v4.0.4 - Fixed "invalid format" error for floating licenses
1.1.0 - Mar 25, 2022
- Multi-frame rendering support
- Addition of Curve Smoothness parameter
- Fix of Curve Graph presence in Premiere Pro
- Latest v4.0.2 Aescripts framework
- Addition of Curve Smoothness parameter
- Fix of Curve Graph presence in Premiere Pro
- Latest v4.0.2 Aescripts framework
1.0.3 - Oct 12, 2021
- Universal macOS binary (Apple silicon support)
- Code signed Windows binary
- Fix of "low-level exception error" for 4K+ videos in Premiere Pro
- Fix of rare error pop-up ("attempt to call CheckoutLayer on non layer parameter") in After Effects
- Code signed Windows binary
- Fix of "low-level exception error" for 4K+ videos in Premiere Pro
- Fix of rare error pop-up ("attempt to call CheckoutLayer on non layer parameter") in After Effects
1.0.2 - Mar 31, 2021
- Fix of "low-level exception error" in Premiere Pro for RGB channels mode
1.0.1 - Mar 28, 2021
- Compatibility fix with AE CS6 version
- Intensity Layer defaults to NONE
- Intensity Layer defaults to NONE
1.0.0 - Mar 22, 2021
initial release