PixelsWorld

PixelsWorld is a creative coding plugin for After Effects plugin where you can run Processing-like code to build anything your mind desires

Please note PixelsWorld is only compatible with latest Windows 10

Please TRY it before purchase!

Learn about license types
  $79.57
  • Free Trial
Description

What is PixelsWorld?

PixelsWorld is a plugin for After Effects to render graphics by running simple processing scripts. You can achieve almost any visual effect with this plugin.

  • Run Processing-like code.
  • Render 3D geometry via SpreadSheet.
  • Run GLSL code.
  • Run code from shadertoy.com.
  • Run Lua code.
  • Apply easily sharable code presets

Creative Coding in After Effects

PixelsWorld bridges the gap to allow creative coding in AE. There is almost no limit to what you can create with code!

Functions in PixelsWorld are designed in Lua which is very similar to Javascript, which makes it friendlier for beginning CG coders (You can of course also use GLSL or Shadertoy languages).

Click here The full list of supported functions

Click here The quick start tutorial.

HouseRes
 version3()
move(width/2, height/2)
rotateX(PI)
fill(1,1,0)
rect(100)
fill(1,0,0) 
move(0,50)
tri(150,100)
 

Presets

You can apply any preset to your scene by just one click, you can then easily modify the preset code and instantly see the results.

For example, this is the Buildings preset in PixelsWorld.

PixelsWorld samples color of an image, then draws cubes based on the sampled colors

Cubes_demo_1

Cubes_demo_2

Cubes_demo_3

SpreadSheet in PixelsWorld

SpreadSheet construction is inspired by the Geometry spreadsheet in Houdini.

You can build any geometry by filling the Point, Vertex, Primitive and Detail tables.

Click here for more info about SpreadSheet in PixelsWorld.

Here is an example of constructing an obj of an unusual colorful triangle.

Poly function
 version3()
background(0.95)
move(width/2,height/2)
dim3()
dotRadius(5)
obj={
    point={
        {p={0,0,0},color={0,1,1}},
        {p={100,0,0},color={1,1,0}},
        {p={0,100,0},color={1,0,1}},
        {p={100,100,0},color={1,0,0}},
    },
    prim={
        {type="triangle",pref={1,2,3}},
        {type="line",pref={2,3,3,4,4,2}},
        {type="point",pref={2,4}},
    }
}
poly(obj)
 

Here is a render result of a rotated line.

Rotating line demo

Quick start tutorial

Start with the quick start tutorial (which is also linked at the very beginning of our documentation).

This will allow you to use PixelsWorld without any coding experience

Quick Start

Run code from Shadertoy

First, check out shadertoy.com, find any shader that interests you, copy-paste the code on the right side of the page to PixelsWorld. In most cases, you will get the same effects.

(NOTE: Some code that includes buffers or VR are not supported in PixelsWorld)

Here are some examples that you can have a try:

Shadertoy

Click here to read our full in-depth documentation.

Please note that PixelsWorld is only compatible with Windows

Discussions

Want to talk about it?

Head over to r/aescripts to chat with fellow users about this product.

Need Support?

Please open a support ticket to be connected directly with the author of this product

Version History

3.7.1 -

Jul 15, 2025

Bug fix

3.7.0 -

Jan 2, 2025

- Added new function to Lua mode: newLight,delLight,getLightInfo,activateLight,deactivateLight,getActivatedLight,setActivatedLight,fetchLight.

- Added new preset category: MadeBy3rdParty.pwp

- Performance up

3.6.3 -

Nov 3, 2022

Fixed wrong channel mapping of blendTex function.

3.6.2 -

Jul 21, 2022

Fixed memory leak in Lua mode.

Boost performance when multiple PixelsWorlds are applied to the scene.

3.6.1 -

Jul 18, 2022

Fixed memory leak in Lua mode.

3.6.0 -

Jul 16, 2022

Added Filter system. See: https://milai.tech/products/PixelsWorld/docs/contents/Lua/Filter.html

Refactored spectrum system

3.5.2 -

Jul 11, 2022

Fixed crash in Ae 2022

3.5.0 -

Apr 12, 2021

Added text rendering.

Boosted performance of attribute binding.

Boosted GPU cache performance.

Fixed image boundary problem.

Fixed some other bugs.

3.4.5 -

Apr 1, 2021

Added math.atan2(y,x) function to Lua mode.

3.4.3 -

Mar 26, 2021

Fixed wrong buffer mapping

Added fetchTex(ID,time)

3.4.2 -

Feb 20, 2021

Fixed memory allocating issue.

3.4.1 -

Feb 14, 2021

Fix a spelling mistake

3.4.0 -

Feb 1, 2021

Add audio settings

3.3.3 -

Jan 24, 2021

Add loadRAW, saveRAW functions

3.3.2 -

Jan 19, 2021

Add Internal texture format settings

Add simulation supports beginning this version (see: https://milai.tech/products/PixelsWorld/docs/contents/Lua/Simulation.html)

3.3.1 -

Jan 14, 2021

Fix memory leak

Boost performance of casting texture.

Fix some other bugs.

3.3.0 -

Jan 13, 2021

Add Texture system (See https://milai.tech/products/PixelsWorld/docs/contents/Lua/Texture.html)

Add veclib.

Add imageAlign function.

Add Mipmap settings.

Add Alpha mask settings.

Boost total performance around 30% up.

3.2.0 -

Dec 25, 2020

1. Fix Ae is still run even though it was closed by user.

2. Boost performance of GLSL and shadertoy mode.

- Make parameter manager panel opaque.

3. Add rgb, hsl, hsv, cmy, cmyk convert functions to Lua mode.

4. Add new presets(Reel, Wave flag, Star sky, Rainbow)

3.1.1 -

Nov 20, 2020

1. Fixed crash when calling poly function with wrong keys.

2. Added 2 new preset: "Diamonds world" and "Kaleidoscope", they are in Patterns column.

3.1.0 -

Nov 9, 2020

1. Fixed bug when using customers texture in poly function.

2. Added shadertoy license notification.

3. Added a new preset: Twist cubes (Effects=>Twist cubes).

4. Added new functions to editor.

3.0.2 -

Oct 3, 2020

Change the Win10 sdk version to support some old win10 system.

If PixelsWorld works fine in your system, this update can be ignored.

3.0.1 -

Sep 28, 2020

Initial release on aescripts

3.0.0 -

Sep 22, 2020

Release build of PixelsWorld.

1.0 -

Oct 14, 2019

Release build of PixelsWorld. This is the start of everything.

Compatibility

After Effects

2025, 2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017

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Updated: Oct 21, 2025 1:35 AM