Head, Shoulders, Knees ’n Toes Bundle
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Compatibility After Effects Please check exact version compatibility under the "COMPATIBILITY" tab below
Save over 15% on Limber and Joysticks 'n Sliders. Possibly the only character rigging and animation bundle you'll ever need.
Limber - $49 Joysticks 'n Sliders - $39.95
Bundle price: $75
**Please note that only Single User Licenses (SUL) are available in the bundle. To purchase floating or render only licenses you must purchase them individually for products that offer them.
Limber
The most intuitive, powerful and versatile system for rigging and animating characters in After Effects.
Joysticks 'n Sliders
The industry standard pose-based rigging system for After Effects with limitless applications.
After Effects | 2022, 2021, 2020, CC 2019, CC 2018 |
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Limber
1.7.5 (Current version) - Nov 11, 2022
Updated licensing framework
Updated link to User Guide
Updated Limb Library - AE in non-English language compatibility and several improvements / bug fixes
1.7.4 - Jul 14, 2022
User settings migrated to AE built-in preferences under 'Settings_Limber'
Updated Limb Library (bug fixes)
1.7.3 - Feb 23, 2022
Trial mode is now 10 days
Fixed 'ExtComms' error handling
Updated Limb Library (bug fixes)
1.7.2 - Jan 24, 2022
1.7.1 - Dec 7, 2021
1.7 - Dec 7, 2021
Added Legacy Taper and Three Circles limbs into the main UI dropdown
Added high DPI button icons
Updated and simplified Help panel
Updated Limb Library
Updated online User Guide
Various bug fixes
Compatible with Limber v1.6.x and AE CC2018 and up
1.6.1 - Nov 29, 2020
Updated Help text
1.6 - Aug 3, 2020
New Path to Bone button - see the new User Guide for info
New Rig & Pose button - see the new User Guide for info
New Import Library button
Limb Library has been updated to work with v1.6 - lots of new limbs added.
New User Guide - limber.stevekirby.co.uk
No Replace button - you can still do it if you hold Alt and click New.
Default Tapers are now Bodymovin compatible
Default Tapers now have Rounding built-in
Color Splits run from circle centres not edges
Anti-pop is set to zero by default
Default Bones’ can now curve
Controller’s rotate correctly with Bone Curvature
Controller Rotation no longer user-adjustable
Controller’s now set to 0º by default instead of 180º
Rotate End is 0 by default
FK Controller’s Rotation is more consistent with IK controllers
Joint controller’s have new options for rotation
Only compatible with AE CC2018 and up
1.5.7 - Jun 2, 2020
Further fix for Korean Windows bug
1.5.6 - May 28, 2020
Fix for Korean Windows bug
1.5.5 - Nov 14, 2019
1.5.4 - Sep 10, 2019
Updated Limb Library.
1.5.3 - Jul 30, 2019
1.5.2 - Jul 10, 2019
Added ‘Select’ button
Added support for use in After Effects’ 3D space
Updated Limb Library
Updated User Guide
Fixed pasting to orphan limb layers functionality
1.5.1 - Feb 10, 2019
Layers which are children of End controllers are now automatically re-parented to newly generated FK controllers IF you have ‘FK’ set to zero when you click the Add FK button. Similarly, when you remove an FK Controller any layers that are it’s children will be re-parented to the End Controller.
v.1.5 can no longer disable v.1.0 controller color expressions, which could cause rotation calculation issues.
User’s layer selection is restored after adding FK or Joint controllers.
The Limb Library has been updated to ensure multi-language compatibility.
1.5 - Dec 10, 2018
- Rotate Start, Rotate End and Clockwise controls are now percentage sliders instead of checkboxes
- Optimized expressions for speed improvements
- CC2019 expression engine compatibility (including the bundled v.1.0.1 version)
- Controllers can now be re-sized using +/- Size button
- Controller colour changes can be disabled by Shift-clicking the Hide/Show button
- Added layer name editor to replace layer name textfields - accessed via cog button
- Updated UI Panel
- Added new custom limbs to the limb library
- Updated user guide
- Various minor bug fixes and improvements
1.0 - Mar 8, 2018
Joysticks 'n Sliders
1.7.9 (Current version) - Sep 17, 2022
- Fix jsxbin naming typo
1.7.8 - Aug 14, 2022
1.7.7 - Feb 28, 2022
1.7.6 - Feb 27, 2022
- bugfix/ error parsing layer names with square brackets.
1.7.5 - Aug 23, 2020
1.7.4 - Nov 14, 2019
1.7.3 - Sep 7, 2019
Error checks for rigging of shapes with inconsistent vertex count
1.7.2 - May 31, 2019
Added support for binding/unbinding individual properties.
fixed a dropdown refreshing bug for CC2014 users.
Fixed a bug failing move to parent or child if Origin layer is locked.
1.7.1 - Feb 20, 2019
Fixed bug moving joysticks to child comp when no animation present
updated licensing framework
1.7 - Feb 15, 2019
Move Joystick to parent works with separated dimensions, also works when Joystick Origin is parented.
Error handling to avoid naming conflicts.
rigs with controls moved to parent now work with BodyMovin'.
1.6.71 - Oct 21, 2018
1.6.7 - Oct 18, 2018
1.6.6 - Aug 15, 2018
1.6.5 - Jun 11, 2018
1.6.4 - Apr 23, 2018
Trial period lasts 7 days instead of 14.
1.6.3 - Mar 13, 2018
1.6.2 - Feb 26, 2018
1.6.1 - Feb 18, 2018
Nicer alerts and prompts.
No assets folder required for installation
1.6 - Oct 11, 2017
1.5.1 - May 11, 2017
1.5 - Mar 12, 2017
- Control your joystick interpolations with EaseBias
- Speed up your path shape rigging with the Path Flipper.
- Move your controllers back to their child comps with Move to Child
- Export your animation to html5 with BodyMovin'
1.2.2 - Nov 18, 2016
1.2.1 - Aug 6, 2016
Some improved error handling for checking correct installation.