Plexus 3

Rowbyte Plexus is a next-gen particle engine for After Effects that lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters. New Feature: Minimum Distance parameter for Lines, Facets and Triangulation Render Objects.

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Description

Plexus is a plug-in designed to bring generative art closer to a non-linear program like After Effects. It lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters using lines and triangles. The workflow for Plexus is very modular allowing you to create truly infinite set of configurations and parameters.

Upgrade and license options

Purchased Older Version? Click here for Upgrade Pricing

Floating licenses are available for purchase separately by selecting them from the "License Type" pulldown above the price. Please note that Floating Licenses only work in conjunction with the Floating License Server.

Render Only licenses are available for purchase separately here.

What’s new in Plexus 3?

Object based UI


Plexus 3 comes with a tree based Object Panel, that helps you organize multiple Plexus objects with in the layer. It improves workflow dramatically and the panel itself is dockable anywhere with in After Effects. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window.

Motion Blur

Plexus 3 Motion Blur
Finally. Now along with Depth of Field, you can add Motion Blur to create cinematic animations. You can use either comp settings or custom camera shutter values.

Sound Effector

Plexus 3 Sound Effector
A new Sound Effector Object let’s you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.

Slicer Object


The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.

Seamless Beams

Plexus 3 Beams
Render sweeping volumetric beams with seamless rendering. Beams no longer show any ‘overlapping joints’. Not only it improves rendering performance, but also renders much more accurate colors.

Improved OBJ Import

Plexus 3 Obj Footage
You can now import OBJ files and file sequences using AE’s default file importer, which helps you organize footage better and collect project files. OBJ Object now also imports normals and texture co-ordinates along with vertex positions and facets.

Nested Compositions

Plexus 3 Nested Comps
Collapse Transforms for a nested composition, and Plexus behaves like a native AE composition. It reacts to Camera and lights of the native composition. It allows you to pre-comp Plexus layers and still have the flexibility to animate Camera movements.

Depth Map Culling

Plexus 3 Unified Rendering
You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.

Designed for After Effects’ New Architecture

Plexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. That means better support for Persistent Caching, better performance and the best part, automagically refresh Instances. You can have many nested instances and all the changes are automatically detected. Also, just in case you need to refresh cache, a new button that let’s you do that with a single click without affecting caches of other layers.

Null Object Performance

Plexus 3 Nulls
Null Objects have similar performance to point lights if you’re running the latest version of After Effects. No need to convert Nulls exported from 3D applications to point lights anymore.

Path Object Improvements

Plexus 3 Visibility
Path Object is improved with scaling controls for replication and tessellation for closed paths. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting.

Custom Visibility Settings

Plexus 3 Visibility
You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.

Unified Rendering

Plexus 3 Unified Rendering
Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.

Loop Noise

Plexus 3 Loop Noise
You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values.

Main Features

These are some of the main features of Plexus. For a more detailed overview of all the features, make sure to check out the VIDEOS tab above and also the Documentation.

Lines

Lines

Create Lines and Other interactions and control their properties based on the position and distance between the particles.
Triangulation

Triangulation

Triangulate and create new surfaces on the fly with in-built triangulation modes. You can also control the triangulation by various parameters like distance between the particles etc.
Modular Workflow

Modular Workflow

Plexus has a modular workflow which consists for various objects. You can have infinite number of objects and different combinations which gives you complete control and flexibility.
Text Layer Integration

Text Layer Integration

Plexus integrates seamlessly with the text layers in After Effects. It automatically creates particles based on the outlines of the text layers and you can create various text based transitions with ease.
Sprites

Sprites

Render custom sprites based on the particle data and also randomize them. You can also render multiple custom sprites per particle which is very helpful for Infographics.
Sound Effector

Sound Effector

Sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.
Noise/Field Effectors

Noise/Field Effectors

Use Lights to create and control various force fields using Noise and Spherical Effectors. You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values
3D Splines

3D Splines

Finally! Now you can create 3D Splines and stroke them with ease natively with in After Effects. Not only that, you can replicate them in 3D space.
SVG Sequence Export

SVG Sequence Export

Export entire Composition or the current Work area to an SVG Sequence. You can choose the right frame to print later or use them all in sequence to play an animated sequence.
Unified Rendering

Unified Rendering

Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.
Color Maps

Color Maps

Use Color Maps to affect the position, color or scale of points.
Facets and Facet Effectors

Facets & Facet Effectors

Generate Facets between the particles and control their properties using Facet Effectors.
OBJ Sequences

OBJ Sequences

Import vertices and facets from OBJ files and OBJ file sequences created in your favorite 3D modeling application. Plexus ships with a OBJ Sequence Exporter for Cinema4D at no cost.
Graph UI Parameters

Graph UI Parameters

Graph based parameters let you control various properties like color, opacity and thickness based on user drawn graphs. You can also choose preset graph flows if necessary.
Containers

Containers

You can contain all the particles in a container which can be either spherical, cubical or a custom OBJ object. Containers help restrict the movement of the particles.
Instances

Instances

Create multiple instances and also nest those instances into another instance object and create multiple instances of that object. Crazy right? Its recursion for the crazy minded.
Slicer Object

Slicer Object

The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.
3D Seamless Beams

3D Seamless Beams

Beam lines from particles of one object to another or in between various particles of the same object. You can control various properties of the beams using graph based parameters.
Camera/Depth of Field

Camera/Depth of Field

Plexus interacts natively with AE's Camera and produces HQ OpenGL accelerated Depth of Field effects.
Motion Blur

Motion Blur

Create cinematic animations using Motion Blur. You can choose to use AE's comp settings or manually override shutter values to create really dramatic motion blur.
Visibility Settings

Visibility Settings

You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.
Depth Map Culling

Depth Map Culling

You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.



Upgrade notice: You can upgrade to Plexus 3 from Plexus 2 for $99.99. To get the upgrade pricing simply login to the same account as your original purchase. If you're a Plexus v1 user, you can upgrade directly to Plexus 3 for $149.99. If you have any questions or need any assistance upgrading please open a support request.

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Version History

3.2.10 -

Sep 15, 2025

- New Feature: Minimum Distance parameter for Lines, Facets and Triangulation Render Objects.

3.2.9 -

Jul 31, 2025

- New Feature: Transform Effector can now utilize an AE Layer to drive the transforms.

3.2.8 -

Jul 6, 2025

- Minor Bugfixes.
- New Feature: Color Mode in Lines Render Object and Facet Render Object.

3.2.7 -

Jan 20, 2025

- Support for OBJ File Sequences in AE 2024 and above.
- UI related bugfixes in CC 2025.

3.2.6 -

Jun 7, 2022

- Fixed Sprite render issues on Nvidia GPUs.
- Minor bugfixes.

3.2.5 -

May 2, 2022

- Performance improvements related to MFR.
- Resolved MFR render issues on Nvidia GPUs.
- Minor bugfixes.

3.2.4 -

Dec 22, 2021

- Support for Apple Silicon Architecture.
- Minor bugfixes.

3.2.3 -

Dec 1, 2021

- Fixed OBJ issues with MFR

3.2.2 -

Nov 23, 2021

- Multi Frame Rendering (MFR) related bugfixes.
- Floating License Compatibility Update

3.2.1 -

Nov 2, 2021

- Multi Frame Rendering (MFR) related bugfixes.

3.2.0 -

Oct 25, 2021

- Multi Frame Rendering (MFR) Support.
- Updated Installers.

3.1.14b -

Mar 14, 2021

- Updated installer for 2021

3.1.14 -

Aug 30, 2020

- Fixed minor subdivision issue in Paths Object.

3.1.13 -

Jun 1, 2020

- Floating License Compatibility

3.1.12 -

May 12, 2020

- Fixed OBJ file sequence index issues for some OBJ file sequences.

3.1.11d -

Jan 21, 2020

- Minor Installer Changes.

3.1.11c -

Nov 5, 2019

- Installers for 2020

3.1.11 -

Sep 9, 2019

- macOS Catalina compatibility.

3.1.10 -

Jun 20, 2019

- Fixed Floating License Server Compatibility

3.1.9 -

Jan 6, 2019

- Fixed an issue with Instance Object creating more instances than set.

3.1.8 -

Dec 2, 2018

- Floating License Support
- Minor sprite rendering fixes for macOS.

3.1.7 -

Oct 21, 2018

- CC 2019 Support
- Fixed an issue with vertex scale not set properly in some groups.
- Minor rendering enhancements.

3.1.6 -

Sep 13, 2018

- Fixed nested comp rendering issues.

3.1.5 -

Jul 3, 2018

- Improved Headless Rendering Support.
- Fixed minor panel issues.

3.1.4 -

May 21, 2018

- Unified Rendering performance enhancements.

3.1.3 -

Jan 7, 2018

- Fixed Object Panel not opening sometimes in CC 2018 issue.

3.1.2b -

Oct 17, 2017

- Installer support for CC 2018.

3.1.2 -

Jul 9, 2017

- Fixed container issues on some OBJs.
- Improved Plexus 2 project upgrades.

3.1.1 -

Jun 6, 2017

- Fixed ‘internal verification error’ in some comps.

3.1.0 -

Apr 16, 2017

- Fixes OBJ compatibility issues in CC 2017.

3.0.15 -

Apr 3, 2017

- Fixed issue with unicode OBJ filepaths.
- Fixed headless rendering issues on render farms.

3.0.14 -

Mar 1, 2017

- Fixed an issue with Facet Renderer in projects upgraded from older versions.
- Improved OBJ support.
- Minor bug fixes.

3.0.13 -

Nov 27, 2016

- Fixed registration issue on macOS Sierra.

3.0.12a -

Oct 31, 2016

- CC 2017 Compatibility

3.0.12 -

Oct 9, 2016

- Fixed minor rendering issues.

3.0.11 -

Sep 5, 2016

- Added support for OBJs with relative indices.
- Fixed Sprite Rendering issue with downsampling.
- Stability improvements.

3.0.9 -

Jul 24, 2016

- Fixed ‘Item cannot be Null’ error when applied to a text layer.
- Fixed Render Glitches when applied to non-square pixel aspect ratio comps.
- Fixed a crash when using Sprites on Windows.
- Fixed Render issues on Mac OS X 10.9.
- Overall stability improvements.

3.0.10 -

Jul 21, 2016

- Fixed error when opening old Projects with OBJ files.
- Rendering and stability improvements.

3.0.8 -

Jul 20, 2016

- Fixed stability and rendering issues on older graphics cards

3.0.7 -

Jun 16, 2016

- Designed for AE’s New Architecture
- Object based UI
- Motion Blur
- Sound Effector
- Slicer Object
- Seamless Beams
- Depth Map Culling
- Improved OBJ Import
- Nested Compositions
- Null Object Performance
- Path Object Improvements
- Custom Visibility Settings
- Unified Rendering
- Loop Noise

Compatibility

After Effects

2025, 2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6