Moglyph FX 2

  • Compatibility After Effects
    Please check exact version compatibility under the "COMPATIBILITY" tab below

Author: Fremox

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Quick Overview

Generate and animate glyph clones procedurally, just like in Cinema 4D's Mograph module. You won't believe what you gonna create within one text layer !

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Well known by C4D users, Mograph still remains one of the most powerful and robust procedural cloning and animation module.
AfterEffects users can taste a little bit of its power for free, thanks to the "Fracture" and 2 "Effectors" (Plain and Random) that come with the Cinema 4D Lite version, packed with every AfterEffects CC version. But it is definitely limited and frustrating, since the most interesting tool is still missing : the CLONER !

How many times a motion designer has to duplicate and animate sequentially a bunch, sometimes dozen, of similar graphic shapes in their projects ?

Of course you can animate your designs with keyframes, then duplicate them, sort them with a time offset... but it is time consuming and what if you are asked to change the whole animation later ? Well, you'll have to redo the entire process, again and again, until your client is really satisfied !

Some existing tools aim at making this process way more efficient and less tedious, but you'll still end up with a lot of duplicated layers in your timeline, and, who wouldn't prefer to keep a well organized timeline, just like in Cinema4D, where you can just deploy or close objects hierarchies to keep things tidy up.


Moglyph FX, a Mograph like toolset that allows you to clone predefined glyph shapes and animate them proceduraly, within one single text layer !

Moglyph FX comes with a neat UI panel divided in 2 tabs, that let's you concentrate on how you'll generate and manage your glyph clones first, then on how you'll want to animate them thanks to the 6 different effectors available.


NEW in version 2 !

A lot of new features have been added to the version 2 of MoglyphFX. To name a few :
  • The UI Panel has been changed with a brand new third "HELPMATE" tab (that contains some Effectors utilities and mostly a new Assistant that allows you to create a new custom Moglyph font interactively)
  • 2 new GROUP and SOUND effectors
  • support for 3D per Glyph (new X and Y rotation properties for every cloner and every effector)
  • new transform and style options available on a per Glyph basis (new Glyph-N pseudo-effect)...
Learn how to use them all in the dedicated full video overview (you can find a chaptered version of it here in the "Videos" tab above, more convenient due to the length of the video ;)



Here are the two main tabs (GENERATE and ANIMATE) and their tools shown side by side :


The Generate tab

Moglyph FX - UI Generate Tab

Follow the steps in this exact order :

    1. Choose a Moglyph font (or a custom one) 
      This dropdown list contains all the thematic Moglyph fonts available (with 100 glyph shapes in each), and the option to use a custom font (works like Cinema4D's MoText tool in this case). More glyph fonts will come in the future, you'll find them here after a correct installation of the assets.
    2. Choose how the glyph cloners should be populated 
      Choose one of the 2 modes available : Procedural (by default), allows you to automatically generate a specific amount of glyph clones and arrange them by iteration or randomly if your have created more than 1 glyph shape ; Manual is less common, but it can be useful if you want to create manually your own "sentence" of glyphs, one by one, by picking them in the Glyph panel.
    3. Create a Cloner setup 
      Click on one of the 5 different Cloner setup buttons. From left to right : 
      Spline Cloner (arranges clones along a path), Linear Cloner (clones are arranged inline), Radial Cloner (clones are duplicated in a circular shape), Grid Cloner (clones in grid array) and Honeycomb Cloner (similar to the grid but with alternated odd and even amounts of clones in the rows).
    4. Add new glyph shapes to your cloner
      By clicking this button while a cloner layer is selected, you'll open up a "Glyph panel", just like in Illustrator, that allows you to replace the default glyph shape (if you choose only one glyph), or to create iterations or random arrangements with multiple shapes.
      Once you have finished your selection, just close the window (you'll be able to add more glyph later, at any moment, by re-clicking on the Add New Glyph button). 

The Animate tab

Moglyph FX - UI Animate Tab

From top to bottom and left to right :

    1. Plain effector
      Applies values uniformly, as defined in the Parameters effect's group, to all the clones or just a portion of them if you play with its Falloff ; 
    2. Delay effector
      Animates the clones sequentially from their initial state (you can invert its keyframes to reverse the animation) to some specified parameters, with a nice elastic secondary motion. 
    3. Formula effector 
      Applies parameters values based on 1 of the 3 different formulas available : Wave (sin), N selection (mod) or Random direction (just set the Rotation Z to 360° and play with the N slider to set the number of orientations). 
    4. Random effector
      Animates your clones randomly, in an organic way, based on the parameters you specify. You are not bound to have some animation : just set the Animation speed if you want a still design. 
    5. Step effector
      Play with the Curve's keyframes to reshape your clones, from the first to the last, directly in the AfterEffects "Graph editor", just as you would do in Cinema4D's "Spline graph" !
    6. Time effector
      Creates a perpetual motion onto your clones, based on the values specified in Parameters. No keyframes are needed !
    7. Effector options
      The Randomize Falloff order gives a more chaotic Falloff (randomly chooses the next clone to animate while animating the completion slider) ; the Rows based (not glyphs) option is only useful for the Grid and the Honeycomb cloners (animates line by line instead of character by character).


Moglyph FX allows you to use all the 5 Cloner setups from Cinema4D (drag your mouse over for animation)


SPLINE Cloner (= "Object" in C4D)

  MoglyphFX Spline Cloner


  MoglyphFX Linear Cloner



MoglyphFX Radial Cloner  

GRID Cloner

  MoglyphFX Grid Cloner



MoglyphFX Honeycomb Cloner  



Moglyph FX comes with 6 C4D Mograph like effectors :


Moglyph FX - PLAIN Effector Moglyph FX - DELAY Effector Moglyph FX - FORMULA Effector


Moglyph FX - RANDOM Effector Moglyph FX - STEP Effector Moglyph FX - TIME Effector


The MoglyphFX cloner's properties, generated glyph shapes and effectors are all handled by a single text layer, which allows you to  :

  • Keep your After Effects timeline light and clean (and you can add as many cloner setups as you want in a same comp)
  • Extrude the generated glyph shapes within Element 3D (just choose your Moglyph Cloner layer as a custom Text & Mask layer in E3D)
  • Use "3D per character" to animate the glyph clones in 3D (you can customize it and add any animator or property like any text layer)
  • Use 3rd party text scripts and presets on top of the cloners (animate clones with cool tools like Animation composer or Text Evo)
  • Save your setups as reusable presets (drag and drop all the Cloner's text groups, mask and effects in the preset library to re-use them later)
  • Use the thematic Moglyph fonts in Illustrator’s glyph panel (perfect for the design and storyboarding process)



Please click on the VIDEOS tab above for a full series of in-depth video tutorials.


Created with Moglyph FX


Important Disclaimer :

Some of you may have noticed that another tool, called Cloners+Effectors available here on, aims at animating clones in same Cloners setups procedurally, like Mograph as well. It is true, and this tool is really cool and efficient for this purpose, so... What are the differences between both products ?

In order to help you make your choice, here are a few arguments and comparisons :

  • Moglyph FX relies entirely on Afters Effects Text layers, which means that you will always be bound to use some one-color glyphs, provided in the different thematic Moglyph Fonts or created by you thanks to the dedicated Illustrator template (download it at the bottom of this page). This is the main limitation of Moglyph FX and where it really differs from its contender Cloner+Effectors, since this one lets you use any layer (that can be precomposed with animated graphics in it) as clones. And this is mainly why, Moglyph FX costs almost half the price of Cloners+Effectors.
    I will do my best to provide as many useful and nice glyph shapes as I can in a continuously growing font library, and the template available lets you create your own glyph fonts, but not being able to clone and animate some layers is definitely something to keep in mind while purchase this product.
  • Another major difference between both products is how the "Falloff" options for the Effectors affect the clones. In Cloners+Effectors, you'll find the 2 most used Falloff shapes that Cinema4D (and other procedural modules like Mash for Maya) offers : "Linear" and "Radial", which allows you to animate your clones just by dragging the Effectors accross them, just like in Cinema4D. Moglyph FX is an entirely different beast while dealing with Effectors falloff ; since the effectors are in fact some complex "text animators", you'll never be able to separate their position from the cloner and, then, to animate your clones in this way. Moglyph FX Effectors' falloff rather consists of a bunch of "completion" sliders (with a "Start", a "End", an "Offset"...) than will help you animate your clones one by one, depending of their index order, from the first to the last by default, or row by row if you check the corresponding option in the "Animate" tab. Note that you can randomize these clones indexes with another cool Effector's option from this tab, if you do not want to animate clones in a sequential way.
  • Moglyph FX offers ALL the 5 Cloner types that Cinema 4D has, including the really awesome "Spline cloner" (which I use a lot in real productions) and the "Honeycomb" that appeared for the first time in Cinema 4D R18 versions, while Cloners+Effectors has only the Linear, Radial and Grid types. Note that Cloners+Effectors offers another great feature that mimics the "Fracture" object from C4D (called "Cluster"), that MoglyphFX will never be able to reproduce due to After Effects Text layers limitations.
  • Since Moglyph FX is based on presets with all the proerties linked to some effects, it is faster (almost in realtime, just by playing with "Count" slider) to generate a large amount of clones in your comp, while Cloners+Effectors is a bit slower on this point because of the way the script duplicates each layer. But keep in mind that both products, whichever it is, will become to slow down your composition's preview and render, as soon as you try to animate a large amount of clones with the help of effectors. This is totally normal, and this is mainly due to After Effects own limitations. If you feel that you have reached the limits and it slows you down in your workflow, just consider learning and buying a real 3D software like Cinema4D (but even there, large amounts of clones can become very slow !).
  • Moglyph FX is based on Text layers, so you'll benefit from all the arguments already written above
So, as you can see, there isn't really a better product than the other : it is just a matter of preferences and needs. Both products have their own strength, are great, crafted with passion, but they also have their limits. So the choice is really up to you !



  • First install all the Moglyph fonts (like you would install install any other font on you OS) contained in the folder called FontsMoGlyph-StarterPack 
  • Allow Scripts To Write Files and Access Network by turning on the corresponding option in your AE Preferences > General tab.
  • Either use the aescripts + aeplugins manager app (easiest) or manually copy both the "MoglyphFX.jsxbin" file and the whole "MoglyphAssets" folder, then paste them at the same level inside your Application > After Effects' current version > Scripts > ScriptUI Panels folder. 
  • Restart After Effects
  • Launch the toolset called "MoglyphFX.jsxbin" from the Window menu, then enter your license code.
  • Depending of your OS and permissions, a few more steps may be needed ; just follow the instructions that appear on the screen and restart AfterEffects again when the message asks you to do it.
  • Once AfterEffects has re-opened, dock the panel wherever you want in your AE's layout and you are ready to go !

Important for CC2019 users :

Adobe has removed the file called "PresetEffects.xml" from the new AE CC2019 "Support Files" folder, while this is still needed by MoglyphFX to instal correctly !
So, be sure to copy your AE previous version's PresetEffects.xml file
(it is located in your After Effects XX version > Support Files folder on Windows ;
right-click on your AE application on a mac and choose "Show Package Contents", then go to Contents > Ressources to find this PresetEffects.xml file).
Then paste this file at the same place in your other After Effects CC2019 folder (at the exact same hierarchy level !).
ONLY AFTER THIS STEP, you can restart your After Effects CC2019 and launch the MoglyphFX.jsxbin script from the Windows menu, and all should work as expected. 
For those who haven't got any other previous version of AfterEffects, I can send a clean PresetEffects.xml file to them, on demand via a support ticket only.


Video overview - PART 1 : Cloners and Procedural cloning mode

Video overview - PART 2 : Moglyph/custom fonts and Manual mode

Video overview - PART 3 : Updates, Plain effector and Effectors basics

Video overview - PART 4 : Delay, Formula, Random, Step and Time effectors

Video tutorial - New V1.5 feature : Create and use your own Moglyph font !

What's new in V2 ? Full Video Overview

After Effects 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6
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