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After Effects
Moglyph FX 4
Clone and animate Glyph shapes and Text procedurally, just like in Cinema 4D's Mograph module. You won't believe what you gonna create within one text layer! NEW: Rings Cloner, Hash (Random Characters)" mode, TextStyle Effector, Aim constraint, MoGlyph-PaintBrush and more!
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Introducing MoglyphFX v4, a Mograph like toolset that allows you to clone glyph shapes or texts,
and animate them proceduraly, within one single layer !
How many times a motion designer has to duplicate and animate sequentially a bunch, sometimes dozen, of similar graphic shapes in their projects ?
Of course you could animate your designs with keyframes, then duplicate them, sort them with a time offset... but it is time consuming, and what if you are asked to change the whole animation later ? Well, you'll have to redo the entire process, again and again, and it would be a nigthmare!
Some existing tools aim at making this process a bit less tedious, but you'll still end up with a lot of duplicated layers in your timeline, and... Who wouldn't prefer to keep a well organized timeline, with just a single layer to deal with?
MoglyphFX allows you to create Procedural setups that look and feel a lot like Cloners and Effectors in Cinema4D (or Duplicators and Behaviors in Cavalry), with lot of control over the cloned shapes, their disposition and their animation, all handled by a single text layer (thanks to advanced text animators and expressions wizardry)!
NEW : Use the Boundary Fill plugin to add any texture
(animated shape layers, photographic images, video footage, precomps...) to your clones procedurally!
Supercharge your workflow with this awesome bundle (save 15% if you purchase both products)

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The MoglyphFX panel is divided in 3 tabs:
• The 1rst Tab is called Cloners (it was named Generate in previous versions).
This is where you'll duplicate and arrange Clones (than can be prebuilt shapes embedded as glyphs in system fonts, or regular human readable text letters/words).
If Clones are Glyph shapes and not regular Text, you'll be able to add new Glyph Shapes to the Cloner layer thanks to a convenient Glyph Panel (with a grid of 10x10 clickable glyph icons), otherwise you'll have to double click the MoText layer to edit its sourceText.
• The 2nd Tab is named Effectors (it was called Animate in previous versions).
This is where you'll be able to create different states for the Clones and to animate them procedurally thanks to the different types of Effectors available. Each of them have a different effect, but they all share the same principles : they have an Effector influence with some specific options, some Parameters and a Falloff that is just a "Text Animator Range Selector" that has been exposed in the effect for more convenience, and that can either be based on index or randomized.
• The 3rd Tab is called Other (formerly named Helpmate).
This last one gives you some useful tools to optimize your Cloners and MoText setups, discover new MoglyphFX stuff thanks to the awesome Demo Projects Library introduced in V4, create new cool effects that are not related to effectors (see Target Glyph and Connect Glyph introduced in V4), create new custom fonts, change settings (new in V3) and retrieve the products and licenses informations.
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The Cloners tab
Click one of the different Cloner buttons to create a new Cloner Layer. There are 6 cloner types:
• The Spline Cloner (arranges clones either along a Shape Layer's path or on the path' points, thanks to the new Spline Cloner Points mode introduced in V4, that you can learn to use in this video section). Note that you'll first have to select a shape layer with a bezier path first in order for it to work.
• The Linear Cloner (clones are arranged inline). You'll be prompted to choose if you want to align the layer on the first left clone (like in Cinema4D) - in this case, just click YES - or on the center one - by clicking NO. Note that you can bypass this step by using shortcuts. Hold down the Shift key and click this button to align it on the first left clone ; while holding down both the Shift and the Alt keys together will align the layer on the center clone.
• The Spiral Cloner (formerly named Fibonacci Cloner and introduced in V3), arranges clones along a spiral, with a default angle set to Golden Angle, which mimics the perfect distribution seen in nature with plants phyllotaxis. See it in action in the dedicated V3 tutorial's section.
2 Tweak the Cloners' Options if needed
For any setting that you change in this group, any new Cloner you create will take this setting into consideration, but you can also change them afterwhile (if you have one or multiple Cloner Layer(s) selected). From left to right :
• Toggle 2D/3D (Cloners and text layers have to be set with this 3D option in order to play with Position.Z, Rotation.X and Rotation.Y in the Cloners' Transform groups and in the Effectors' Parameters)
3 Choose a Moglyph font (native or custom), or use a special mode (MoText or Hash)
This dropdown list contains all the thematic Moglyph fonts available (with 100 glyph shapes in each) on your computer, including the ones designed by yourself as Custom fonts, plus 2 last options called "MoText" that will use plain human readable caracters instead of Glyph shapes. See points numbered 5 to 8 in the next section called " The Fonts dropdown list " for more details!
4 Add New Glyph shapes to your selected Cloner
A new Glyph Effect will then be added at the top of the Cloner's Effect stack, with an ID slider that you can change, if you want to change the shape to something else in the grid (you can go hover the glyph shapes in the Glyph panel with your mouse cursor and you'll see its corresponding ID number shown in a Helptip bubble).
A Cloner isn't bound to have only one single glyph shape and can have multiple ones ; in this case, shapes are cloned in "iteration" mode by default, but you could also prefer a random distribution of the chosen shapes instead. To do that, just change the "Iterate" mode by the "Random" mode (it's the first option available in all the Moglyph Cloners effects).
Once you have added all the glyphs shapes you want to your selected Cloner, just close the Glyph panel window (you'll still be able to add more glyph later, at any moment, by clicking again on the Add New Glyph button).
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The Fonts dropdown list
Here is what you'll have in the dropdown list if you click on the button n° 3 (in the Cloners Tab image):
5 Built-in MoGlyph Fonts ( ◼ white icons)
The first part of the dropdown list features all the fonts that have been designed by the creator of MoglyphFX and that are delivered with the toolset. They are identified by a different white icon, each representing what the fond is about (a square for "geometric", a leaf for "botanic"...), but not necessarily the shape you'll be cloning by default (the cloned shape will always be the very first Gyph-01 shape available in the font, which is defined by the "!" exclamation mark on the keyboard).
There are already 25 different MoGlyph thematic fonts, covering various usages like Geometric shapes, HUDs, Web UI, Infographics, patterns and even Particles (each of these fonts contains exactly 100 glyphs, meaning that you have a huge library of 2500 shapes to play with, and there will be even more added in future releases!).
You can have a glimpse of all the available glyphs, conveniently sorted by Font in a PDF document with useful infos like the release version or Keyboard key correspondence, by clicking the "Glyphs Appendix" button in the "Other" Tab (see point 15 ).
/!\ Please note that, even if the fonts appear in this list, it doesn't mean that they are correctly installed ; if you see an exclamation mark (!) in place of the expected glyph shapes once you have selected a font and clicked on a Cloner, it means that the corresponding font hasn't been correctly install on your system. In this case, please re-install all the fonts (or just the missing one(s)) from the downloaded .zip folder, as explained at the bottom of this page.
6 Custom Fonts ( A orange icons)
If you - or one of your colleagues - has designed a custom MoGlyph font thanks to the Custom Font Creator Assistant feature (located in the Other tab, see point 15 ), these fonts will be listed in this section, separated from the other ones by thin horizontal separators, and with the same orange bezier "A" shape thumbnail icon.
/!\ If you have to update the product in the future and have such custom fonts installed, please do not remove the folder called "MoGlyphCustomAssets" in your After Effects Scrips > ScriptUI Panels folder, because this is where your custom fonts are saved! You'll also have to copy and paste this whole folder in this same path if you need to update After Effects to newer versions (re-installing or updating MoglyphFX will only replace the other "MoGlyphAssets" folder and the .jsxbin file).
7 MoText modes ( L and W green icons)
These 2 options in the Fonts dropdown list are not some specific fonts, but allow you to use ANY font installed on your system. They have been introduced in version 4 and are really nice new additions, as they allow you to use the 6 Cloners types to either distribute the letters of some editable text (double click on the MoText layer to edit its source) thanks to the first "MoText (distributed Letters)" mode (in this case you won't be able to play with the Cloners' Count option, since it will vary based on your edited text ; this is why this Count Parameter has an expression, please don't remove it!). Or to clone the text you edit as many times as the Cloner's Count option is defined, thanks to the second and last "MoText (duplicated Words) mode.
In order to fully understand and use both these features, please refer to the corresponding section of the MoglyphFX V4 video overview.
8 Hash (Random characters) mode ( # green icon)
This new mode introduced in version 4.2, allows you to populate any Cloner type by random characters, as defined by a chosen range. To use it, just select this mode in the list first, then click on any of the Cloners buttons to create a new Cloner. It will then come with the usual "Moglyph CLONER" effect, plus a new "Moglyph RandomChar" one, where you'll be able to choose the Characters Range from a list: "Binary Numbers", "Digit Numbers" (starting from 0 or 1), "Alphabet" (lower or uppercase) or the "Full Unicode" range, and - of course - to change the random seed if needed. Note that if you choose this mode in the Fonts dropdown list, the "Add New Glyph" button will be greyed out.
See this mode in action in the dedicated section of the MoglyphFX V4.2 tutorial
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The Effectors tab
The Group FX allows you to link the Strength and the Falloff values (From/To, Offset, smooth/easing) of several Effectors (just select them in the Effects panel and click this button in order to create the links).
9 Animate the Clones thanks to the awesome Effectors
Just select a Cloner/MoText layer generated by MoglyphFX or a regular text layer, then click on one of the following buttons:
• The Plain Effector applies values uniformly, as defined in the Parameters effect's group, to all the clones or just a portion of them if you play with its Falloff.
• The Formula Effector applies parameters values based on 1 of the 3 different formulas available : Curve animation, N selection or Random direction. This effector as been greatly improved in version 4, with tons of new options, so please have a look at the dedicated section of the MoglyphFX v4 video overview.
• The Step Effector : play with the Curve's keyframes to reshape your clones, from the first to the last, directly in the AfterEffects Graph editor, just as you would do in Cinema4D's "Spline graph" !
• The Time Effector creates a perpetual motion onto your clones, based on the values specified in Parameters. No keyframes are needed !
/!\ The Mask FX will also create a second layer called with the same name as the selected Cloner/Text layer, followed by the suffix [Matrix]. It is mandatory for the Mask Effector to work and can't be deleted ; this is why it is greyed out and locked in the composition!
/!\ This Shader FX also comes with a second same named layer with a [Matrix] suffix ; this one can't be removed, otherwise it will break the setup entirely. Also, please keep in mind that this new Shader Effector won't manage to handle a lot of Clones, because it relies on the "sampleImage()" expression that can dramatically slow down your machine if there is a big amount of clones (so... mind your Count setting!)
10 Set the Effector to be based on Glyphs, Words or Lines
Any new Effector that will be applied to a Cloner/Text layer by clicking the Effectors buttons will have their Effector (=Expression selector) based on Glyphs (=characters in normal human readable text), Words or Lines depending of what you choose in this dropdown list. But you can change them on the fly afterwhile too, by selecting one or more compatible Effector(s) in the Effects panel, and by changing it!
/!\ Please note that some of the Effectors won't be compatible with this option : so the Plain Effector, the Mask Effector and the Shader Effector should be set to be per Glyph and not be changed to something else.
Also, keep in mind that the Anchor Point Grouping setting in the Text More Options sub-group of properties, will also be changed if you tweak this dropdown list, so it will make clones scale and rotate differently.
11 Tweak Effectors Falloff Options
All Effectors work on the same principle : each of them has its own set of specific options in their first Effector group, then you change Properties Values in the Parameter group, and the last group - called Falloff - allows you to restrict the effect to only a portion of the clones thanks to Completion Start, Completion End and Completion offset sliders. But keep in mind that this Falloff is just a Text Range Selector as you would use with normal Text layers, and that you can further tweak Range Selector settings in the Text Animator's Advanced sub-group, like the "Based on", "Shape", "Smoothness"/"Easing" and the "Randomize order". Well, the dropdown lists and buttons you'll find in this Effectors Tab's group, are just a convenient way to change these settings on the fly, for all the Effectors that are selected in the Effect panel, without having to dive in the Text layer properties and to twirl down a lot of hidden option! So, from left to right, you'll find :
• the Falloff "Based on" option, which can be set to be per Glyph, per Word or per Line
13 Optimize your MoglyphFX setups
• The button called "Optimize Param." will open a window where you'll find some useful options to optimize the selected Effectors' Parameters (the Effector(s) have to be selected in the Cloner/Text layer Effects stack in order for the buttons to work).
14 Target/Aim constraints and Connect Glyphs
• By clicking the "Custom Font" button, you'll first have a message window that either welcomes you if this is the first time you create a custom font with MoglyphFX or just reminds you how to follow the steps if you had already done it in the past. Once the message has been closed, you'll have a big new modal window that explains everthing you have to do, step by step and in an interactive way, to createn download and install your own MoGlyph font.
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MoglyphFX allows you to use these C4D like Cloner setups
(drag your mouse over or tap the image on phones to play the animation)
SPLINE Cloner (Count mode)

LINEAR Cloner

RADIAL Cloner

GRID Cloner

BRICK Cloner (formerly Honeycomb)

SPIRAL Cloner (formerly Fibonacci)

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MoglyphFX comes with the following C4D like Effectors:

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The MoglyphFX Cloners, Glyph shapes and Effectors
are handled by a single text layer, which allows to:
- Keep the After Effects timeline light and clean (and you can add as many cloner setups as you want in a same comp)
- Extrude the generated glyph shapes in 3D thanks to Element 3D (choose your Moglyph Cloner layer as a custom Text & Mask layer in E3D) or with the native AE Cinema4D / Advanced Renderer
- Customize Cloners and Effectors by tweaking the Text animators properties and expressions (they still are regular AE Text layers and it's not a plugin)
- Use 3rd party text scripts and presets on top of the cloners (animate clones with cool tools like Animation composer, Text Evo, Type Jazz...)
- Save the setups as reusable presets (drag and drop all the Cloner's text groups, mask and effects in the preset library to re-use them later)
- Use the thematic Moglyph fonts (containing a huge library of more than 2500 Glyphs shapes!) in Illustrator’s glyph panel (perfect for the design and storyboarding process). And since they are System fonts, feel free to use them in any other software as well (Cavalry, Cinema4D... you name it :)

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Made with MoglyphFX
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Tutorials
Please click on the VIDEOS tab above for a wide range of video tutorials.
We strongly recommend new users to begin with the 1 hour long starter tutorial,
while existing users should focus on the MoglyphFX v4 in-depth video overview,
followed by the MoglyphFX v4.2 new features overiew !
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Installation (as explained in this video)
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First install all the Moglyph fonts (like you would install any other font on your OS) contained in the folder called Fonts > MoGlyph-OlderFonts and MoGlyph_NewFonts (users who had installed previous versions may only have to install these new ones)
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Allow Scripts To Write Files and Access Network by turning on the corresponding option in your AE Preferences > General tab.
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Either use the aescripts + aeplugins manager app (easiest) or manually copy both the "MoglyphFX.jsxbin" file and the whole "MoglyphAssets" folder, then paste them at the same level inside your Application > After Effects' current version > Scripts > ScriptUI Panels folder.
- Restart After Effects
- Launch the toolset called "MoglyphFX.jsxbin" from the Window menu, then enter your license code.
- Once AfterEffects has re-opened, dock the panel wherever you want in your AE's layout and you are ready to go !
- /!\ Please ensure that your Projects use the "Javascript" Engine and not the "Legacy Extendscript" one while using MoglyphFX V4, otherwise it won't work! To do that, just go to File > Projects Settings (or type the shortcut CMD+ALT+SHIFT+K on your keyboard), go to the "Expressions" Tab, and choose "Javascript" in the Expressions Engine dropdown list.
- /!\ Also, please note that the advanced expression technic called "Fractionnal Time" that is used heavily for the "Mask Effector", "Shader Effector", "Connect Glyphs" and "Target Glyph" features, won't work properly if you use a Composition Frame Rate that is not a whole number like 30 or 25 fps.
So, if you have your comp set to 29.97 or 23.976 fps, those features will not work as expected. In this case, please change the Frame rate of your comp to a whole number instead (30 or 24 respectively in these two cases).
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Important Disclaimer :
- Moglyph FX relies entirely on Afters Effects Text layers, which means that you will always be bound to use some one-color glyphs, provided in the different thematic Moglyph Fonts or created by you thanks to awesome Custom Font Creation Assistant introduced in V2 (in the Helpmate tab). This is the main limitation of Moglyph FX and where it really differs from its contender Cloner+Effectors, since this one lets you use any layer (that can be precomposed with animated graphics in it) as clones. And this is mainly why, Moglyph FX costs almost half the price of Cloners+Effectors.
I will do my best to provide as many useful and nice glyph shapes as I can in a continuously growing font library, and the template available lets you create your own glyph fonts, but not being able to clone and animate some layers is definitely something to keep in mind while purchase this product. - Another major difference between both products is how the "Falloff" options for the Effectors affect the clones. In Cloners+Effectors, you'll find the 2 most used Falloff shapes that Cinema4D (and other procedural modules like Mash for Maya) offers : "Linear" and "Radial", which allows you to animate your clones just by dragging the Effectors accross them, just like in Cinema4D. Moglyph FX is an entirely different beast while dealing with Effectors falloff ; since the effectors are in fact some complex "text animators", you'll never be able to separate their position from the cloner and, then, to animate your clones in this way. Moglyph FX Effectors' falloff rather consists of a bunch of "completion" sliders (with a "Start", a "End", an "Offset"...) than will help you animate your clones one by one, depending of their index order, from the first to the last by default, or row by row if you check the corresponding option in the "Animate" tab. Note that you can randomize these clones indexes with another cool Effector's option from this tab, if you do not want to animate clones in a sequential way.
- Moglyph FX offers ALL the 5 Cloner types that Cinema 4D has (and even more since C4D doesn't even offer a "Fibonacci Cloner" !), including the really awesome "Spline cloner" (which I use a lot in real productions) and the "Honeycomb" that appeared for the first time in Cinema 4D R18 versions, while Cloners+Effectors has only the Linear, Radial and Grid types. Note that Cloners+Effectors offers another great feature that mimics the "Fracture" object from C4D (called "Cluster"), that MoglyphFX will never be able to reproduce due to After Effects Text layers limitations.
- Since Moglyph FX is based on presets with all the properties linked to some effects, it is faster (almost in realtime, just by playing with "Count" slider) to generate a large amount of clones in your comp, while Cloners+Effectors is a bit slower on this point because of the way the script duplicates each layer. But keep in mind that both products, whichever it is, will become to slow down your composition's preview and render, as soon as you try to animate a large amount of clones with the help of effectors. This is totally normal, and this is mainly due to After Effects own limitations. If you feel that you have reached the limits and it slows you down in your workflow, just consider learning and buying a real 3D software like Cinema4D (but even there, large amounts of clones can become very slow !).
- Moglyph FX is based on Text layers, so you'll benefit from all the arguments already written above (see the paragraph called "The MoglyphFX cloner's properties, generated glyph shapes and effectors are all handled by a single text layer, which allows you to...")
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Version History
4.2 -
Jun 11, 2025
• New "Hash (Random Characters)" mode : this new mode available at the very bottom end of the "Fonts list" in the "Cloners" tab, just below the "MoText (distributed Letters)" and "MoText (duplicated Words)", allows to use any Cloner type to be populated by random characters from a chosen range. Select this mode in the list first, then click on any of the Cloners buttons to create such a new Cloner. It will then come with the usual "Moglyph CLONER" effect, plus a new "Moglyph RandomChar" one, where you'll be able to choose the Characters Range from a list: "Binary Numbers", "Digit Numbers" (starting from 0 or 1), "Alphabet" (lower or uppercase) or the "Full Unicode" range, and - of course - to change the random seed if needed.
• New "TextStyle Effector" : If you hold down SHIFT while clicking the "Plain" Effector button - and if you have selected a regular Text Layer that is not a Cloner generated by MoglyphFX - a new type of Effector called "EFFECTOR TextStyle" will be applied to your text layer, that will rely on the recent Text Style expression API improvements. It will allow you to change the Font, Font Size, Tracking, Vertical/Horizontal Scaling, Baseline Shift, and to set Faux Bold/Italic and All/Small Caps (+ a few other options like Fill/Stroke Color and Modify/Offset Glyph like in the other Effectors), based on the same Falloff principle as usual, but with its "Completion" options renamed to "Range Start/End/Offset" to better fit the idea of playing with letters/words/lines index instead of percentage of completion.
In order to change the Font that will be set to the characters as defined by the Falloff Range, replace the "myCustomFont" variable at line 4 in the SourceText expression (use the "Font..." list available in the Expression Language menu > Text category to avoid any error in the fonts name)
• New "Aim" constraint : The "Target Glyph" button in the "Other" tab now handles 2 different tools (and has been renamed accordingly to "Target / Aim Null"). If you SHIFT click on this button, you'll create the "Target Null" that was introduced in V4.0 and that make possible to make any layer "stick" to the position of a specific Cloner/Text layer's Glyph. But if you hold down both the SHIFT and the ALT keys together while clicking this button, you will now create another Null layer, called "Moglyph Aim - 1" that will become an Aim that all the Clones will be looking at. It's rotation Strength can be animated from 0% to 100% if needed, and the rotation can be altered by both the "Change Aim Axis" and "Reverse Aim Direction" checkboxes.
• New "MoGlyph-PaintBrush" font : Apply artistic stroke styles along Spline path thanks to the Spline Cloner (in "Count along" mode) and this new Moglyph font that contains lot of brush shapes for convincing charcoal, dry ink, wet paint and even light-painting effects! You can then add either a Random Effector to add some chaos in the Z rotation, some dispersion by adding a bit of random position, or even play with random scale. Or a Step Effector in order to emulate the brush fading out from start to end (playing with its Visibility parameter) or tapering the stroke along the path (by playing with its scale instead), with total control over the Step Effector's Curve (you can change it in the Graph editor)!
• New "Fill Opacity" percentage option in the "Cloners" tab available among the other Fill and Stroke options that can change the Fill Opacity of multiple selected Cloners at once (this option will be taken into account as well while creating a new Cloner)
• The "Glyph Fonts / Modes" dropdown list has changed its place in the "Cloners" tab UI in order to gain more visibility (the little chosen font thumbnail, especially the default "Moglyph-basicGeometry" one that is just a square and looks exactly like the green Fill color swatch - wasn't sufficient and was confusing a lot of users, so it's now plainly readable with its full width (you'll find it just above the "Add new Glyph button"). Note that the "Compact UI" mode (that can be chosen through the MoglyphFX > "Other" tab > "Change Settings" button) hasn't been changed in order to keep the UI as compact as possible, so you'll still only have the little font icon as a preview, at the right side of the Stroke thickness option.
• New automatic installation of MoglyphFX fonts directly from the Aescripts + aeplugins Manager App (just install or update MoglyphFX from there and everything will be installed for you! You don't need to install the large amount of fonts manually anymore!). Note that you'll have to update the Ascripts + aeplugins Manager App first in order for this to work.
• 10 New projects available in the "Demo Projects Library", featuring MoglyphFX newest features :
- Brush Stroke painted along Spline
- Fake Field Force with Shader Effector
- Fake Variable Font Words Waves
- Grid of words with rolling letters
- Hash Random Characters falling from a Grid
- LookAt constraint with Moglyph Aim Null
- OpenAI Refreshed contric rings of dots
- Rotating Letter with Echo Zebras
- Strange bioluminescent Radial thing
- Torus loop with concenctric Rings Cloner
• The "Repetile" Posf FX button will now recognize if you have the free "Repeater" plugin from PluginEverything installed for your current After Effects application, and use it instead of the regular "CC Repetile" native effect, opening up many more possibilities like Time offset, full control over the gap, and many more... It's like having a very responsive Grid and Brick Cloner on steroids (the cloned texts with this tool will not respond to MoglyphFX Effectors the same way though). See how powerful and flexible it is on the Repeater product's aescripts page!
4.0.1 -
Feb 5, 2025
- Bugfix :
fixed the annoying blank "Error" message that was popping up on script startup
- Improvement :
added a new "Loop on Comp duration" checkbox in the Formula Effector's Curve Animation mode, that will force the periodic wave to loop over the Composition duration (this is why the "Speed" parameter is now red ; it is driven with an expression). You can then choose how many loop cycles you want by increasing or decreasing the "Loops Count" slider below (3 by default will make 3 loop cycles during the whole composition duration)
4.0 -
Jan 31, 2025
- New "MoGlyph_MotionDesign2" font
- New "MoGlyph-doodleAbstract" font
- New "MoGlyph-C_SplinePoint" font
- New "MoGlyph_Shape-O-calypse" font (collaboration with Headquarters)
- Completely revamped UI panel for better organization and space optimization (plus an even more compact mode that we can choose in MoglyphFX settings), with a few noticable changes:
- "Generate | Animate | Helpmate" tabs have been renamed "Cloners | Effectors | Other" to be more intuitive
- "Honeycomb Cloner" has been renamed to "Brick Cloner"
- "Fibonacci Cloner" has been renamed to "Spiral Cloner"
- "Manual cloning" option has been removed (everything is now procedural)
- There is a new input field to adjust the value of the stroke thickness for all selected Cloners, next to the Fill and Stroke colors options
- Moglyph Fonts now have a nice little thumbnail that makes it easy to identify which font is chosen in the dropdown even when the names are collapsed
- "Post Effects" icons have been moved to the "Other" (formerly called "Helpmate") tab
- FX Parameters option in the "Animate" tab called "Don't use unchecked Helpmate's FX Parameters" has been removed (because it was confusing)
- "FX Parameters" checkboxes in the "Helpmate" tab has been reorganized in a dedicated "Optimize Parameters" panel (accessible by clicking on the same named button in the "Other" tab)
- New "Point" mode in the "Spline Cloner", that allows to create glyph clones on each point of a chosen Shape layer's path (doesn't work on Solid/footage masks). It opens a lot of new interesting possibilities : chosing to clone on the path's points, in and/or out tangents, or to generate some predefined text strings like points' IDs or points' coordinates, both in local or global space, and even some custom words or letters from a word (just double click on the Cloner Layer in order to edit its source Text in this case)
- New "Taper Grid" in the "Grid Cloner" that allows to create triangular distributions (by progressively decreasing the number of clones on each row). The Taper effect can then be clamped to maintain the same number of rows (with the "Taper Clamp" checkbox), or be inverted in order to make the triangle pointing up (with the "Taper Invert" checkbox)
- New shortcut [SHIFT] + click on "Add New Glyph" button allows to use the useful Glyph panel to populate a new regular text layer (without any Cloner expression) with any chosen Glyph from the 10x10 glyphs grid.
If the [ALT SHIFT] was hold down before clicking the "Add New Glyph" button, a checkbox called "Auto-convert to Shape outlines instead of adding to a text layer (not editable afterwhile)" will be automatically ticked-on, meaning that, once a Glyph will be clicked, the Glyph panel will close and the text layer has been converted to a Shape Layer instead (perfect when we just want a single shape from the library to use with Shape layer possibilities)
- New "MoText (distributed Letters)" ands "MoText (duplicated Words)" options available in the Moglyph Fonts dropdown list (identified by a Pink thumbnail, matching a Pink layer label color, for better differentiation); if one of those 2 options is selected while cliking one any of the Cloners button, the Glyph shapes will be replaced normal, human readable text, that can be edited to be any text you want. With "MoText (distributed Letters)", each letter from the text string you type will be distributed independantly like any Glyph clone depending of the Cloner type that had been chosen, with the same procedural options than Glyph Cloners. If the "MoText (duplicated Words)" option is chosen, the text string of the text layer will be cloned and each clone of this text string (usually a word) will be distributed as a single entity thanks to the chosen Cloner type.
Both these new MoText setups have a few additionnal controls added at the bottom of the effects stack in order to better tweak the text appearance (like the "Words Spacing" that defines the space between each cloned word, or the "Words Inside/Outside Ring" checkbox that allows to invert the direction of the text along the Radial path in the Radial Cloner and the Spiral Cloner).
Note that once you select either the "MoText (distributed Letters)" or the "MoText (duplicated Words)" option in the Font dropdown list, you won't be able to choose some other Glyph Shapes like you would do with Glyph Cloners, so the "Add New Glyph" button will be disabled.
- New "Mask" Effector : that allows to transform clones based on masks applied to the Cloner or Text layer. Each time such a Mask Effector is applied to a selected cloner/text layer, a new Mask Effector Effect comes with its own same named Mask, with the same color for the Mask label and the Effector's Fill Color parameter in order to better see the dependancies (because we can add multiple Mask Effectors, like all the other Effectors). The Mask can then be animated by keyframing its path property, or thanks to the "Create Nulls from Path" free script that will link all the Mask's points to some independant Null layers. Since everything is controled by the Mask itself, there are not a big amount of options in the Effector ; we can tweak the Mask's feather there but we can also invert the Mask in order to affect clones that are outside of the mask instead of the default inside. The default Mask shape is a perfect bezier circle centered on the Cloner/Text layer, but we can also hold down [SHIFT] while clicking the Mask Effector's button in order to create a big feathered square turned 45° that can be used to mimic the "Linear" field from Cinema4D's Mograph Module. Holding both [ALT] and [SHIFT] while clicking this Mask FX will create a square mask instead, more convenient to tweak and animate than the default circle because it has no tangents.
Note that an additional layer called the same name as the selected Cloner with the suffix "[Matrix]" added to its name will also be created and has to remain linked as a child of the main Cloner/text layer and can't be removed. This is why it has a grey "none" label and it is locked.
- New "Shader" Effector : that allows to use any other layer's color values (luminance, Red, Green, Blue or Alpha) to affect the clones, just like the Shader Effector from Cinema4D or the Image Sampler in Cavalry. First select the Cloner or the Text layer, then add the layer you want to base your clones motion onto to your selection by holding down [CTRL], and click the Shader Effector button. Like for the Mask Effector, an additional layer called the same name with the suffix "[Matrix]" will be added to the composition. It can't be removed, otherwise there will be lot of expression errors! This is why it is greyed out and locked.
Also note that the new Shader Effector relies heavily on the "sampleImage()" expression method, and becomes very quickly very slow to compute due to After Effects own limitations. So, mind the number of clones/letters in your setup (a warning message will pop up if you try to apply this effector to a Cloner that has more than 64 clones ; you can still confirm and do it if you want, but it will be very slow!)
- Completely revamped "Formula Effector". It is now better organized in effects sub-groups for each mode, with clearly written settings. It also offers way more possibilities with the "Curve animation" mode, that allows to choose between different formulas : "Waves (Sin)", that corresponds to the old one, but also "Bounces (Sin + Abs)", "Spikes (Linear + Abs), "Sawtooth (Mod + Abs)" and "Blocks (Sin + Round)" ; the chosen Curve can also be interpolated differently in order to make the animation smoother during the In and/or Out, depening of an Easing factor : "Linear (None)", "Ease (33%)", "Ease In (33%), "Ease Out (33%), "Super Ease (66%)", "Super Ease In (66%)" and "Super Ease Out (66%)". Additionnaly to the "Frequency" and "Speed", there are also some options to add variation to the animation timing ("Time Variation" and "Source"). Combining all these new feature (especially the "Sawtooth" formula and the "Time Variation") can almost turn any text/cloner layer in a particle emitter!
- New shortcut [SHIFT] + click on the "Formula" Effector's button changes the mode to "N selection" and will colorize in red one clone over two by default without touching to the position like the "Wave" mode.
[ALT SHIFT + click on the "Formula" Effector's button changes the mode to "Random direction" and will rotate clones by 0°, 90°, 180°, 270° randomly.
- New shortcut [SHIFT] + click on the "Delay" Effector's button changes its settings to achieve an "elastic scale arriving" animation on the clones.
[ALT SHIFT + click on the "Delay" Effector's button changes clones arriving animation to be a "Flickering apparition"
- New shortcut [SHIFT] + click on the "Random" Effector's button changes its settings to explode clones positions randomly while keeping them still (while the default animation makes clones scales in a Wiggle loop)
[ALT SHIFT + click on the "Random" Effector's button does the same (create random still values) but with Rotation instead of Position.
- New icon button to "Randomize Effector's Falloff Random Source" for all selected Effectors of a Cloner (only enabled when the Effector's Falloff mode has been toggled to "Random Falloff mode" instead of "Index Based mode")
- New "Demo projects" library, accessible by clicking the same named button in the "Other" tab. Will open a new dedicated window with a list of pre-built MoglyphFX setup than can be imported in the current project by clicking the "Import selected project" button. Each setup has been carefully named and comes with some hidden metadata that will allow you to search for a specific project as fast and easy as possible (keywords like "web" or "particles" will filter projects that have been tagged with them for example). Each project has also some useful informations attached to it : a description, an online example (accessible by clicking the same named button), the cloners and effectors used in the project, as well as the MoglyphFX font used and the minimum After Effects compatibility.
Once imported in the current project, each new imported project will be automatically put inside a "MoglyphFX Assets" folder for organizational convenience.
- New "Moglyph Cursor" available while holding down [SHIFT] and clicking the "Demo projects" button, that creates a very useful mouse cursor that can react with up to 10 other layers (the arrow shape will automatically transform into a pointing hand shape when the cursor hovers these layers) ; the layers can be referenced in the "React with Layer 1...10" options in the "Hover FX" group of the "Moglyph Cursor" effect). If one or multiple layers were selected while [SHIFT] clicking the "Demo Project" button, these selected layers will be automatically assigned to this "React with Layer 1...10" dropdowns, so they will react to the cursor automatically. Be sure to check on "Collapse Transformation" options for solids and footage layers, otherwise it won't work correctly.
- New "Target Glyph" tool (in the "Other tab"). Clicking on this button while a Cloner or text layer is selected will create a new Null layer called 'Moglyph Target', that will stick to the center of the Glyph you want. To choose the Glyph on which the Null should stick to, just change the 'Target Glyph ID' slider in the 'Moglyph Target Position' effects of the Target Null Layer. There is also a checkbox called 'Hide Target Glyph' there: ticking it OFF will let appear the Glyph that has been targeted, while ticking it ON (by default) will mask it so you can replace this glyph by any other layer as soon as you parent it to the Null and reset its position.
Note that if you select a second layer after having selected a Cloner or text layer and click this "Target Glyph" button, the script will automatically parent this second layer to the created Target Null and reset its position so you don't have to bother doing it manually (perfect if you want to quickly add an emoji to an animated text for example!)
- New "Connect Glyph" tool (in the "Other tab"). Clicking this button while a Cloner or text layer is selected will create a new Shape Layer with a path that connects all its glyphs. By default, it will just be a straight line with one segment between each pair of glyphs, which is the fastest to compute.
But you can tick ON the 'Use Bezier Tangents' (or hold down the [SHIFT] key while clicking the button) and it will kind of simulate the sagness that gravity has on ropes! In this case, just let the default 'Tan. Coordinates System' on 'Global' and the default 180 degrees on both angles below.
You can also change the 'Tan. Coordinates System' mode to 'Local' and play with the In and Out Tangent Angles below to create interesting other effects like inflated/deflated ropes on a radial cloner.
If you hold down both the [ALT] and the [SHIFT] keys while clicking this "Connect Glyph" button with a Radial Cloner that only has the default 100 px Circle shape (glyph n° 51 in the MoGlyph_basicGeometry font), the script will also add a rounded offset to the shape layer, creating the illusion of the famous "Convex Hull" effect seen - for example - in Cavalry!
- The Old "Font request" button that nobody had never ever used, has been replaced by another, more useful, "Glyph Appendix" button in the Other tab : this new one will open the "MoglyphFX_fontsGlyphsAppendix" PDF document in order to facilitate the search of a specific shape among the +2500 glyphs available, without having to go to the aescripts Product's page for download.
3.8 -
Nov 20, 2022
- New "MoGlyph_LiquidContainers" font
3.7 -
May 5, 2022
3.6 -
Dec 30, 2021
3.5 -
Oct 15, 2021
- fixed a bug with the Random Effector (in previous versions, the parameters of a secondly added Step Effector were not responding to the correct noise settings; it is now fixed !)
- You can now duplicate a Cloner layer that has a Random Effector and maintain its Random Seed (works only in Wiggle mode)
- Added a "Shift" shortcut on the Delay Effector in order to use the "Flicker appearing" animation instead of the default Elastic motion on Pos.Y
- Added a "Shift" shortcut on the Formula Effector in order to use the "Random 90° direction" preset instead of the default Wavy Scale Animation
3.3 -
Mar 24, 2021
- fixed a bug with the Step Effector (in previous versions, the parameters of a secondly added Step Effector were not responding to the correct curve ; it is now fixed !)
3.2 -
Feb 17, 2021
3.1 -
Jan 9, 2021
3.0 -
Nov 26, 2020
- New : font : New "Moglyph-C_Fibonacci" font
- New : font : New "Moglyph-futuristicHUD" font
- New : "Post FX" panel in the "Generate" tab, where you can apply 5 different cool effects on top of your designs : "Symmetry", "Repetile", "Kaleidoscope", "Polar Coordinates" and "Metaball"
- New : The Delay Effector has been totally revamped : you can now choose between 6 different order options ("ID Order", "Reversed", "Outward", "Inward", "Random" or "From ID"), and you are not bound to stay with the "elastic overshoot" keyframe interpolation (it's the case by default but you can overwrite the expression applied to the keyframed "Animation" property, to create interesting kind of effects (like "back/bounce/expo" with Ease and Wizz, "anticipation/followthrough" with DUIK Bassel, or "Flickering appearing/disappearing" by removing the default expression, toggle hold keyframes and setting the "Scale.X" and "Scale.Y" parameters to -100%)
- New : possibility to change the "based on" option of the Delay, Formula, Random and Step effectors to "Rows based" instead of "Glyphs" (useful only for multiline texts, Grid & Honeycomb cloners)
- New : Wiggle mode in the Random Effector (gives different organic results than the Noise mode) that loops depending of the comp duration
- New : "Change Settings" button in the Helpmate panel, that allows you to change the default Fill and Stroke color of the Cloners, the default MoGlyph font, the Delay Effector's animation interpolation (elastic, bounce, back, smooth flicker) and a few other options
- New : "Font Request" button in the Helpmate panel, to send an e-mail to Matthieu Fremeaux, aka Fremox, the creator of the script, and ask him about Custom Moglyph Font creation service and its price.
- New : "MoglyphFX_fontsGlyphsAppendix.pdf" document for a better search of glyphs shapes and fonts names
- Improvement : UI has been a bit re-organized to be more logical and comprehensive
- Improvement : The "sourceText" property's expression off all the cloners has been updated for CC2019+ AfterEffects users, in order to ensure that no wrong character panel's settings will mess up with the Cloners settings
- Improvement : the native system ColorPicker has been updated to a more user friendly "Adobe like" ColorPicker
- Bugfix : In "Spline Cloner", a few expressions have been updated, in order to make it fully compatible with the new Javascript Engine (prior to this new version, people had 2 expression errors)
- Bugfix : In "Spline Cloner", the source text expression has been changed in order to support more clones along the spline (up to 1000 now compared to 300 before)
- Bugfix : the licensing framework has been updated : Fixed issue on some Windows systems that gave an Unable to execute script at line. undefined is not an object error on startup
2.04 -
Sep 2, 2019
2.03 -
Jul 25, 2019
2.02 -
Jul 24, 2019
* Bug fix with the files that weren't correctly sorted on a few machines during the Custom Font Creation (the previous error can be seen on the V2 video overview, at the very end 1:32:57, where the created glyph shapes weren't placed correctly in the Glyph panel's buttons grid. Normally, their place shoud now match the AI template artboards numbers)
2.0 -
Jul 22, 2019
* The "GENERATE" tab has now one more option panel where you can define, before clicking the cloners button or afterwhile by selecting the cloner layer(s), if you want them to be 2D or 3D (per character/glyph), and where you can also choose the fill and stroke colors for all the clones as well
* Cloners remain selected after having been created (better than before if you wanna add an effector to it directly)
* Cloners have now a new "Stroke thickness" parameter in their pseudo-effect, and can handle true 3D rotation on each axis (prior to this version, clones were 2D only)
* The "Ad000d New Glyph" command lets you choose another fill and/or stroke color for each new glyph shape, directly from the Glyph Panel, and in a complete new "Glyph-XX" pseudo-effect (where you can change its basics transform properties as well, great for transforming clones based on the chosen Glyph shape)
* When you hold down the "SHIFT" key while clicking on either the GRID Cloner or the HONEYCOMB cloner, it will rotate the cloner to 90°, and rotate their clones in the opposite direction (-90° in the cloner's Transform > Rotation Z property) : it allows you to create a kind of "directionnal/linear" falloff from left to right instead of top to bottom when you create any effector on them while the "based on row (not glyphs)" option was ticked on
* All the Effectors from the "ANIMATE" tab are now fully compatible with regular AfterEffects text layers that have not been generated by MoglyphFX (it will create an effect called "Moglyph MOTEXT" onto it, do not remove it !)
* You can now disable an effector just by disabling the little "fx" icon next to its name in the Effect's panel
* The "Random Effector" has been completely re-written : it now allows you to choose between 3 different modes ("Random", "Gaussian" and "Noise"), available in the EFFECTOR Random Effect's > Effector > "Random Mode" dropdownlist
* The "Delay Effector" has one more option called "Reverse clones order" (when this option is checked, the delay offset effect will start from the last clone instead of the first)
* A new "Group Effector" allows you to first select the desired effectors in a Cloner's Effects stack (in the Effects panel), then, after clicking this new Group Effector's button, it will link their strength and all their falloff options to this new one (great way to animate a lot of effectors at one time)
* A cool new "Sound Effector" allows you, as its name says, to animate the cloner's glyphs or the text's characters based on a sound frequency (just select first a Moglyph Cloner or a text layer, then a sound layer - could be an MP3, WAV or a video with sound - then click on the Sound Effector button : note that it will create an additionnal "Sound rig" layer in order for the effector to work, do not remove or rename it !)
* The "Animate tab" has now a new drop down list where you can define the falloff shape (square, ramp up, ramp out, triangle, smooth) before a new Effector is created and when one or more existing Effectors is/are selected in the Effect panel
* Changing the "Randomize Falloff order" and the "Linear Falloff (by rows)" checkboxes while some existing Effector are selected in the Effect panel will also change these options on the fly in these selected Effectors
* A new "FX Parameters" panel with a single "Don't use unckecked FX Parameters from Helpmate" checkbox allows you to simplify the effectors parameters (not in the effect directly but in the text animators hierarchy), by creating only those which are checked in a dedicated HELPMATE's panel (more on this below)
* A brand new third tab called "HELPMATE" gives you a bunch of additional controls and tools
* The first HELPMATE's panel lists all the Effector's parameters as individual checkboxes options, and offers 5 tools buttons : CHECK/UNCHECK ALL (self explanatory purpose), MAGIC SELECTION (only check the Parameters that have been changed in the selected Efffector), INVERT CHECKBOXES VALUES (self explanatory purpose), RESET PARAMETERS VALUES (resets the checked parameters values to their default values) and REMOVE/ADD P. (removes or add the text animators properties corresponding to the checked parameters)
* You can now remove one or more Glyph(s) by selecting their corresponding name(s) in the effects stack, and clicking the "Remove Glyph" button
* You can now remove one or more Effector(s) by selecting their corresponding name(s) in the effects stack, and clicking the "Remove Effector" button
* A new "CUSTOM FONT" button in the Helpmate tab will run a completely new "creation assistant" that highly facilitates the font creation process. Organized in a neat step by step interactive window, it will create all the needed assets (new illustrator template, correctly named empty folders...) and open the needed web pages as well, like the dedicated aescript video tutorial and the icomoon.io app : creating your own font for Moglyph has never been so easy !
* Now you'll retrieve your license and product's information with a new "INFO & LICENSE" button (replace the old little "i" rounded icon in the previous versions)
* A brand new Moglyph font called "Moglyph-moneyCoins" !
1.8 -
Jan 8, 2019
1.7 -
Nov 5, 2018
1.6 -
Sep 25, 2018
- New Moglyph "UI_elements" font
1.5 -
Aug 6, 2018
- New Moglyph "Chunky type" font
1.022 -
Mar 5, 2018
1.02 -
Mar 2, 2018
- New PDF instructions
- Various bug fixes
1.01 -
Jan 22, 2018
1.0 -
Jan 10, 2018
Compatibility
After Effects
2025, 2024, 2023, 2022, 2021, 2020



