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Simple Mix DCTL

  • Compatibility Davinci Resolve
    Please check exact version compatibility under the "COMPATIBILITY" tab below
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Price:
AU$69.19
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Quick Overview

Ultimate RGB Mixer for DaVinci Resolve, which mixes depending on pixels' luma or saturation, like Lift Gamma Gain Offset, but to mix. And keeps the sum of channels equals 1.

Try out the free demo version.

DaVinci Resolve’s native RGB Mixer is a powerful yet underrated tool for Look Development. Just try it out right now on any footage - in the Red Output decrease green to be -0.3 and increase blue to be 0.3. What do you think? Fascinating, huh? This look might not be something you are looking for, so keep going with Red, Green and Blue outputs and be sure to keep the sum of channels equal to 1. It is very time consuming to experiment with them, isn’t it?

And now imagine you would like to mix in shadows more than in highlights, or vise versa, or mix mids more than shadows and highlights, or mix more saturated colors more than less saturated, and so on. You will need tons of nodes and qualifiers. Or you just could use only one node with one tool.

 

Create numerous Color Palettes in minutes

Look development is easy, you just need the right tool.

Example 1

rgb mixer davinci resolve vs simple mix dctl

UI LGGO

Mix depending on pixels' Luminosity

In Primary Color Wheels, Lift affects shadows more than highlights, Gamma affects mids, Gain affects highlights more than shadows. So in Simple Mix, Lift mixes in shadows more than in highlights, Gamma mixes in mids, Gain mixes in highlights more than in shadows. Offset mixes equally.

Mix depending on pixels' Saturation

Just like with mixing by luminosity, Lift by Saturation mixes less saturated colors more, Gamma by Saturation mixes average saturated colors more, Gain by Saturation mixes more saturated colors more. You can combine different 'mixes' to achieve unique results.  

UI by Sat

UI Sat

Filmic Saturation

Adjust two types of subtractive saturation. 'Sub. Saturation Gain' is almost the same as if we adjust Gain Primary Wheel on the node in HSV color space - saturates more saturated colors in a subtractive way. 'Sub. Saturation Gamma' is the same, but for average saturated colors. You can adjust saturation before mixing and after mixing. I described the subtractive saturation behaviour in the video above.

Blend Groups of Parameters

Don't spend your time to adjust the power of each slider. Blend them.

UI Blend

 

Normalization

Keep the sum of input channels equals to 1.0 for each output channel

davinci rgb mixer with normalisation

It will change and speed up your color grading and look development process - less time on technical things, more time on art, more inspiration, better result.

The math behind it: 

  • using sliders 'Lift/Gamma/Gain/Offset R - [R]', you work with Red Output. When you decrease, R channel decreasing, channels G and B increasing equally, so R + G + B = 1.0. The same logic exists for other channel outputs. 
  • using sliders 'Lift/Gamma/Gain/Offset R - [G-B]', you work with Red Output. When you decrease, R channel is static, but channel G decreasing and B increasing equally, so R + G + B = 1.0. The same logic exists for other channel outputs.

 

Check out the video above to fully understand what is going on under the hood of the tool.

TRY OUT THE FREE DEMO VERSION

 

PLEASE NOTE: DCTLs work only in the Studio version of DaVinci Resolve

Davinci Resolve 19, 18, 17, 16
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