Tiler v3 Photoshop Extension
-
Compatibility Photoshop Please check exact version compatibility under the "COMPATIBILITY" tab below
Tiler is a Photoshop extension for tiling textures and creating seamless textures. Fast and easy to use.
Key Features
- Tile texture fast and easy across entire document or just within a selection.
- Create brick walls, wooden floors, ceramic tiles, pavement, etc.
- Better quality for scaled textures compared to Photoshop's default Pattern Fill.
- Create seamless textures from almost any image (flatten uneven lighting, remove seams).
- Remove visible patterns that sometimes occur when tiling seamless textures.
- Torn edges to achieve worn out look.
- Optimized for fast performance.
- Pixel perfect result.
- Does not reduce Photoshop's performance over time as "Patterns" do (see this link for more info: https://helpx.adobe.com/be_en/photoshop/kb/optimize-photoshop-cc-performance.html).
Panel UI Controls
- Tiling Method: Tiler, Pattern Fill and Grid. Tiler and Pattern Fill are used for tiling a single texture across the document. Tiler produces better overall quality and Pattern Fill is a faster in some situations. Grid tiling method can tile multiple selected layers and has 9 built-in pattern grids to pick from.
- Texture Variation: can be achieved by randomizing hue, saturation and lightness of the selected layers or when using a Grid tiling method.
- Merge Group: gives the option to merge the group after the tiling is complete (available only in Grid tiling method).
- HighPass: (50, 100, 150) equalizes the image lighting. The value of 100 is good for most of the images.
- Patch Size: (1 - 50%) is a relative value to the image size and represents how big the patch will be to remove the seams.
- Patch Shape: Regular or Random. Regular shape looks like a cross and it is generally doing a good job when removing the seams but sometimes it can leave a noticeable cross after the patch has been applied so there is a new option available. Random shape sometimes does a better job, especially with the organic and irregular textures such as grass, ground, pebbles.
- Torn Edges: is used to achieve the worn out look of the textures. User can specify two parameters: Roughness and Contrast.
- Remove Visible Patterns: is used to remove the repeatable patterns that sometimes occur when tiling a seamless texture. User can specify two parameters: Number of Iterations and Rotation Angle. Number of Iterations: how many layers will be created when removing the visible patterns (min. 1 - max 10.). The higher the number the better the result but it takes a little bit more time to complete. Rotation Angle: (min. 0 - max. 90) means how each layer will be rotated.
- Undo and Redo buttons. Easily go backward and forward to fine tune the result.
Photoshop | 2023, 2022, 2021, 2020, CC 2019, CC 2018 |
---|
3.0.4 (Current version) - Oct 12, 2020
- A minor bug fix when user clicks the tab button (for example "Make Seamless" tab just as animation of the app progress finishes. Now there is no overlap that can occur when user clicks just at that moment.
3.0.3 - Oct 6, 2020
- Fixed visual bug when pressing the up or down arrow keys on the keyboard on the "Patch Size" slider and going beyond the defined range. Now the range is properly defined within the arrow keys and they can't go beyond it.
3.0.2 - Jun 3, 2020
- Fixed the bug when using a different color modes (other than the RGB). The User is now asked to convert the image to RGB in order for everything to work properly.
3.0.1 - May 27, 2020
- Fixed a bug when no layer is selected.
3.0.0 - May 24, 2020
- Added a new tiling method called "Grid". Grid method can tile multiple selected layers and has 9 built-in pattern grids to pick from.
- Added a new option for randomizing hue, saturation and lightness of the selected textures or during the Grid tiling method.
- Added a option to merge the group
- Undo and Redo buttons to go backward and forward so it's easier to fine tune the result
- Added a new option called "Torn Edges" that is used to create a worn out look of the texture(s).
- Further optimized the speed for tiling textures.
- The extension is more responsive to user inputs because of the implementation of Vue.js
- Added a new option for randomizing hue, saturation and lightness of the selected textures or during the Grid tiling method.
- Added a option to merge the group
- Undo and Redo buttons to go backward and forward so it's easier to fine tune the result
- Added a new option called "Torn Edges" that is used to create a worn out look of the texture(s).
- Further optimized the speed for tiling textures.
- The extension is more responsive to user inputs because of the implementation of Vue.js
2.3.0 - Apr 15, 2020
- Fixed a small bug that I found in "Remove Visible Patterns". All OK now. Sorry for this inconvenience and thank you for your trust.
2.3.1 - Apr 15, 2020
- Fixed a small bug that I found in "Remove Visible Patterns". All OK now. Sorry for this inconvenience and thank you for your trust.
2.2.0 - Apr 14, 2020
- Added the option for choosing the tiling method.
- Besides a standard "Tiler" method that was used from the beginning there is now a new method available called "Pattern Fill".
- "Tiler" method produces better overall quality and the "Pattern Fill" method is a little faster in some situations.
- Besides a standard "Tiler" method that was used from the beginning there is now a new method available called "Pattern Fill".
- "Tiler" method produces better overall quality and the "Pattern Fill" method is a little faster in some situations.
2.1.0 - Mar 29, 2020
- Minor update to the UI
- Added a new feature called "Patch Shape". When creating seamless textures you can now choose from two shapes "Regular" and "Random". Random shape is better to use for organic textures (ground, grass...) and Regular shape is better to use for man made objects (bricks, walls...).
- Added a new feature called "Patch Shape". When creating seamless textures you can now choose from two shapes "Regular" and "Random". Random shape is better to use for organic textures (ground, grass...) and Regular shape is better to use for man made objects (bricks, walls...).
2.0.0 - Oct 2, 2019
- Added a new tab called "Make Seamless" which is for creating seamless textures. Creating seamless textures is now very easy with a single click of a button.
- Polished UI (added a new help icon button)
- Photoshop history is now recorded as a single line called "BBTools Tiler" so it's easier to undo.
- Polished UI (added a new help icon button)
- Photoshop history is now recorded as a single line called "BBTools Tiler" so it's easier to undo.
2.0.0 - Oct 2, 2019
- Added a new tab called "Make Seamless" which is for creating seamless textures. Creating seamless textures is now very easy with a single click of a button.
- Polished UI (added a new help icon button)
- Photoshop history is now recorded as a single line called "BBTools Tiler" so it's easier to undo.
- Polished UI (added a new help icon button)
- Photoshop history is now recorded as a single line called "BBTools Tiler" so it's easier to undo.
1.0.1 - Sep 30, 2019
Initial version