Amazing music video with fantastic color grading and effects using Variable Diffusion by Joe Sill and Luc Delamare.

Tools used

Author Notes

We used Variable Diffusion (VDf) to combine any of our cg elements/environments with our practical plates.
We actually shot a bunch of practical “background/plate" material — the MC Escher labyrinth was a practical miniature that had practical lights coming out of those archways and doorways. The building she’s running on for the most part is also a real set of building flats we built out, to later combine with a CG skyscraper.
We shot Lindsey on a blue-screen on wirework in order to get any flying effects, and then built to-scale archways and doorways to later match up with the miniature labyrinth. VDf came in to play every time we had a practical light in the miniature shoot that we needed to bloom from the background INTO Lindsey’s keyed plate (i.e. blooming from a light behind her, and making it bloom over her face like a real camera filter would).
VDf also majorly came in handy whenever we wanted to bloom out and haze up the speculars in a CG environment like the skyscraper world — where even after render/lighting/texturing, since the CG world needed to look like we shot the world with a Black Pro Mist, VDf came in and added amazing atmosphere and lighting enhancements and aesthetic, and very accurately and quickly as well.
The new music video for Take Flight by Lindsey Stirling from her album "Shatter Me." 
Made in Everdream. Presented by the YouTube Music Awards 

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Director: Joe Sill
Production Company: Everdream
Executive Producer: James Khabushani & RJ Collins
Producer: Nick Erickson
Director of Photography: Nick Roney
Production Designer: Tye Whipple
Post Supervisor: Jeffrey Dunant
Editor: Joe Sill & Lindsey Stirling 
VFX: Joe Sill & Luc Delamare
Colorist: Andrew Finch


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