After Effects
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- Compatibility After Effects
qp Grade Assistant 2
The next generation of scopes and monitoring for grading in After Effects.
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- Compatibility After Effects
qp Nuclear LUT
Apply log-to-lin LUTs to your log-encoded footage in After Effects, just like in Nuke!
$14.99 -
- Compatibility After Effects
Santa's Little Credit Helper
Tools for creating & editing card style credits in After Effects. It can be used with the provided Google Docs template to import pre-typed credits or create them from scratch.
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- Compatibility After Effects
- Compatibility Premiere
Talking Head
Save time and sanity with this facial animation rig for After Effects. Intuitive controls and automatic lip-sync take the tedium out of facial animation.Add to Cart -
- Compatibility After Effects
Buena Depth Cue Render Only
Buena Depth Cue Only License. This license can only be used on headless render machines using the command line renderer and you must own at least 1 full license of Buena Depth Cue in order to purchase them. You can purchase a normal full Buena Depth Cue license here.
$25.00 -
- Compatibility After Effects
Voronoi Shatter 3
Voronoi Shatter can generate Voronoi masks on selected layers and create Voronoi shape layers.
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- Compatibility After Effects
Tiny Tools
13 small (but awesome) tools in one toolbar to help your daily struggles!Add to Cart -
- Compatibility After Effects
Scene Clip
Easily catalog the scenes in your comp with thumbnails and comments, then navigate between them with one click. Export and import the list for easy collaboration.Add to Cart -
- Compatibility After Effects
Project Notes
Project Notes is a convenient place to store text notes or small code snippets within your After Effects workspace. Notes are saved to an external file that can be easily shared.Add to Cart -
- Compatibility After Effects
AEmpeg
Render with FFmpeg directly from After Effects. Get many more codecs than After Effects offers you, for example ProRes on Windows!Add to Cart -
- Compatibility After Effects
Anchor Point Gravity
Reposition the anchor point based on depth and gravity.