Learn how to use foreshortening and FK with Limber for After Effects
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How to use foreshortening and FK with Limber for After Effects
Limber training series 03
Get five FREE fully rigged and animated characters: https://aescripts.com/learn/free-five-fully-rigged-and-animated-characters-using-limber-in-after-effects/
Get Limber: https://aescripts.com/limber/
Limber User Guide: https://limber.stevekirby.co.uk/
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In this video, I'm going to show you:
• How to use foreshortening and rounding to give your characters more dimensionality,
• How to use FK to do cross-body moves and ‘break the joints’ just like traditional 2D animation.
• The importance of arcs from different parts of the character's body.
• How to get wave and whip motion through your limbs for weight and fluidity.
Want to play around or follow along with these character rigs? No problem - download the entire project file for FREE here:
https://animatabledotco.gumroad.com/l/VYLRX
To watch the first video in the training series click here: https://youtu.be/HV9nxTowr0o where I show you the basics of making and styling new limbs and rigging them in a simple character.
00:00 Intro
00:33 Foreshortening
03:34 Rounding
07:03 Animating length on FK
08:25 Cross-body moves
13:45 Cross-body from IK to FK and back
16:51 Breaking the joints
22:24 Arcs
25:11 Offsetting FK keyframes - wave motion
26:07 Blending between FK and IK
27:09 Wrap-up
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