Learn how to use foreshortening and FK with Limber for After Effects

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How to use foreshortening and FK with Limber for After Effects

Limber training series 03

Get five FREE fully rigged and animated characters: https://aescripts.com/learn/free-five-fully-rigged-and-animated-characters-using-limber-in-after-effects/

Get Limber: https://aescripts.com/limber/

Limber User Guide: https://limber.stevekirby.co.uk/

 

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In this video, I'm going to show you:

 

• How to use foreshortening and rounding to give your characters more dimensionality, 

• How to use FK to do cross-body moves and ‘break the joints’ just like traditional 2D animation.

• The importance of arcs from different parts of the character's body.

• How to get wave and whip motion through your limbs for weight and fluidity.

 

Want to play around or follow along with these character rigs? No problem - download the entire project file for FREE here:

 

https://animatabledotco.gumroad.com/l/VYLRX

 

To watch the first video in the training series click here: https://youtu.be/HV9nxTowr0o where I show you the basics of making and styling new limbs and rigging them in a simple character.

 

00:00 Intro

00:33 Foreshortening

03:34 Rounding

07:03 Animating length on FK

08:25 Cross-body moves

13:45 Cross-body from IK to FK and back

16:51 Breaking the joints

22:24 Arcs

25:11 Offsetting FK keyframes - wave motion

26:07 Blending between FK and IK

27:09 Wrap-up

 

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