Learn how to use foreshortening and FK with Limber for After Effects
How to use foreshortening and FK with Limber for After Effects
Limber training series 03
Get five FREE fully rigged and animated characters: https://aescripts.com/learn/free-five-fully-rigged-and-animated-characters-using-limber-in-after-effects/
Get Limber: https://aescripts.com/limber/
Limber User Guide: https://limber.stevekirby.co.uk/
In this video, I'm going to show you:
• How to use foreshortening and rounding to give your characters more dimensionality,
• How to use FK to do cross-body moves and ‘break the joints’ just like traditional 2D animation.
• The importance of arcs from different parts of the character's body.
• How to get wave and whip motion through your limbs for weight and fluidity.
Want to play around or follow along with these character rigs? No problem - download the entire project file for FREE here:
To watch the first video in the training series click here: https://youtu.be/HV9nxTowr0o where I show you the basics of making and styling new limbs and rigging them in a simple character.
07:03 Animating length on FK
08:25 Cross-body moves
13:45 Cross-body from IK to FK and back
16:51 Breaking the joints
25:11 Offsetting FK keyframes - wave motion
26:07 Blending between FK and IK