Limber is the latest tool for Inverse Kinematics and Character Animation in After Effects using Shape Layers. In this tutorial, we show how to apply the automatic walk cycle of iExpressions 2 to a zombie character rigged with Limber such that the zombie walks fully automatically when we keyframe its position.
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Posted in Animation After Effects Tutorials Automation by mamoworld on May 14, 2018
iExpressions 2 Character Animation Tutorial Series. Part 3: Automated Walk Cycle
Posted in After Effects Tutorials by mamoworld on August 17, 2015
An in-depth 8 part series to create a highly automated rig to animate 2D characters for cartoons in After Effects. The rig is based on iExpressions 2 and the puppet tool. It features an automated walk cycle, automatically rotating wheels, secondary animations and much more.
In part 3, we create an automated walk cycle with iExpressions. You just need to keyframe the position of the character and the iExpressions-based rig animates the legs and the body automatically such that the character is walking.
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